protected override void LoadAnimations(string animationFile)
        {
            Animation anim = new Animation(0 * 64, 0 * 64, 1, 64, 64, 100, true);
            AddAnimation(DIRECTION.UP, "IDLE", anim);
            SetCurrentAnimation(DIRECTION.UP, "IDLE");

            m_EntityCenter = new Vector2(0, 0);//(32, 16);
        }
        protected override void LoadAnimations(string animationFile)
        {
            String animationID = "";
            Animation anim = null;
            DIRECTION dir = DIRECTION.UP;
            int frameDelay = 150;
            int spriteWidth = 64;
            int spriteHeight = 64;

            int animCount =0;
            for(int i = 0; i < m_AnimationSizes.Count; i ++)
            {
                animationID = m_AnimationIDs[i];
                if(i <=0)
                    animCount = 0;
                else
                    animCount += m_AnimationSizes[i-1];

                for(int j =0;  j< 8 ; j++)
                {
                    anim = new Animation(animCount * spriteWidth, j * spriteHeight, m_AnimationSizes[i], spriteWidth, spriteHeight, frameDelay, true);
                    dir = (DIRECTION)j;
                    AddAnimation(dir, animationID, anim);

                }
            }
            SetCurrentAnimation(dir, animationID);
        }