Beispiel #1
0
 private void finishEvent()
 {
     _gs.playerName = _input.text;
     Game.main.eventFinished(processing);
     processing = null;
     _input.gameObject.SetActive(false);
 }
Beispiel #2
0
 private void Start()
 {
     this._input.gameObject.SetActive(false);
     processing = null;
     this._gs   = GameObject.FindObjectOfType <GameState>();
     //this.phone.SetActive(false);
 }
Beispiel #3
0
 public override void ReceiveEvent(IGameEvent ev)
 {
     if (ev.Name == "Player Name Input")
     {
         processing = ev;
         _input.gameObject.SetActive(true);
     }
     else if (ev.Name == "Fernando_Leaves")
     {
         //Fernando se va
         if (this.mainCharacter != null)
         {
             this.mainCharacter.SetActive(false);
         }
         //Y le llaman al teléfono
         this.phone.SetActive(true);
     }
     else if (ev.Name == "Change_To_Maria_Scene")
     {
         //Cambia a escena con María.
         SceneManager.LoadScene("Conver with Maria");
     }
 }