Beispiel #1
0
        private static void DrawBuffs()
        {
            var drawBuffs = getBoxItem(MenuLocal, "DrawBuffs");

            if ((drawBuffs == 1 | drawBuffs == 3) && ObjectManager.Player.HasBlueBuff())
            {
                if (BlueBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Blue, 4);
                }
            }

            if ((drawBuffs == 2 || drawBuffs == 3) && ObjectManager.Player.HasRedBuff())
            {
                if (RedBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Red, 4);
                }
            }
        }
Beispiel #2
0
        private static void DrawBuffs()
        {
            var drawBuffs = MenuLocal.Item(GetPcModeStringValue + "DrawBuffs").GetValue <StringList>().SelectedIndex;

            if ((drawBuffs == 1 | drawBuffs == 3) && ObjectManager.Player.HasBlueBuff())
            {
                if (BlueBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Blue, 4);
                }
            }

            if ((drawBuffs == 2 || drawBuffs == 3) && ObjectManager.Player.HasRedBuff())
            {
                if (RedBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Red, 4);
                }
            }
        }
Beispiel #3
0
        private static void DrawBuffs()
        {
            var drawBuffs = getBoxItem(MenuLocal, "DrawBuffs");

            if ((drawBuffs == 1 | drawBuffs == 3) && ObjectManager.Player.HasBlueBuff())
            {
                if (BlueBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.LSTo2D(), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Blue, 4);
                }
            }

            if ((drawBuffs == 2 || drawBuffs == 3) && ObjectManager.Player.HasRedBuff())
            {
                if (RedBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.LSTo2D(), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Red, 4);
                }
            }
        }
Beispiel #4
0
        private static void DrawBuffs()
        {
            var drawBuffs = MenuLocal.Item(GetPcModeStringValue + "DrawBuffs").GetValue<StringList>().SelectedIndex;

            if ((drawBuffs == 1 | drawBuffs == 3) && ObjectManager.Player.HasBlueBuff() )
            {
                if (BlueBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 170f, Game.Time - BlueBuff.StartTime, BlueBuff.EndTime - BlueBuff.StartTime ).ToPolygon();
                    circle.Draw(Color.Blue, 4);
                }
            }

            if ((drawBuffs == 2 || drawBuffs == 3) && ObjectManager.Player.HasRedBuff())
            {
                if (RedBuff.EndTime >= Game.Time)
                {
                    var circle1 = new CommonGeometry.Circle2(new Vector2(ObjectManager.Player.Position.X + 3, ObjectManager.Player.Position.Y - 3), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle1.Draw(Color.Black, 4);

                    var circle = new CommonGeometry.Circle2(ObjectManager.Player.Position.To2D(), 150f, Game.Time - RedBuff.StartTime, RedBuff.EndTime - RedBuff.StartTime).ToPolygon();
                    circle.Draw(Color.Red, 4);
                }
            }
        }