// check if AudioSurface Contains texture in TextureName List
        private bool ContainsTexture(string name, vAudioSurface surface)
        {
            for (int i = 0; i < surface.TextureOrMaterialNames.Count; i++)
            {
                if (name.Contains(surface.TextureOrMaterialNames[i]))
                {
                    return(true);
                }
            }

            return(false);
        }