protected override void CleanUp(EngineStuff engine)
        {
            ///if you wont want to remove the component itself, you should at least remove the events
            engine.RemoveComponent("FPSCounter");

            lt.CleanUp();
        }
Beispiel #2
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        protected override void  CleanUp(EngineStuff engine)
        {
            base.CleanUp(engine);

            lightThrow.CleanUp();

            mm.BindAction = BindAction.REMOVE;
            CommandProcessor.getCommandProcessor().SendCommandAssyncronous(mm);
        }
        protected override void CleanUp(EngineStuff engine)
        {
            base.CleanUp(engine);

            ///EntityMapper is a global system, used by all demos
            ///Releasing this time because of the specific id 77 used
            EntityMapper.getInstance().ClearAllEntries();

            engine.RemoveComponent("MessageDeliver");

            lt.CleanUp();
        }
Beispiel #4
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 protected override void CleanUp(EngineStuff engine)
 {
     lt.CleanUp();
 }
 protected override void CleanUp(PloobsEngine.Engine.EngineStuff engine)
 {
     base.CleanUp(engine);
     lt.CleanUp();
 }
 protected override void CleanUp(EngineStuff engine)
 {
     EntityMapper.getInstance().ClearAllEntries();
     engine.RemoveComponent("MessageDeliver");
     lt.CleanUp();
 }