Beispiel #1
0
        void _reactor_ReactorException(object sender, ServiceExceptionEventArgs e)
        {
            if (UnhandledException != null) UnhandledException(this,
                new ServiceExceptionEventArgs(e.Kind, e.Exception));

            if (_state == ServiceState.Up)
            {
                CloseAll();
            }

            if (_state != ServiceState.UpExceptionWait)
            {
                _upExceptionWaitFinishAt = DateTime.Now + _upExceptionWaitTimeout;
            }

            SetState(ServiceState.UpExceptionWait);

            e.Handled = true;
        }
Beispiel #2
0
        public void RunLoopIteration()
        {
            _slotsInUse = true;

            try
            {
                // Build a list of handles in slot order; assume that the slots won't change index
                // during the run loop:
                WaitHandle[] handles = new WaitHandle[_slots.Count];

                for (int i = 0; i < _slots.Count; i++)
                {
                    handles[i] = _slots[i].Handle;
                }

                // Wait on all of the slots until the next timer is ready to be fired:
                TimeSpan timeout = _queue.IsEmpty ?
                    _forever : _queue.GetTimeUntilNextFireable(DateTime.Now);

                int signalledSlotIndex = WaitHandle.WaitAny(handles, timeout, false);

                if (signalledSlotIndex != WaitHandle.WaitTimeout)
                {
                    // Fire off the signalled slot:
                    ReactorSlot signalledSlot = _slots[signalledSlotIndex];

                    if (!signalledSlot.IsPermanent) _slots.RemoveAt(signalledSlotIndex);

                    // (The "handles" array no longer matches the slots list.)

                    try
                    {
                        _slotsInUse = false;

                        signalledSlot.Callback(signalledSlot.Result, signalledSlot.State);
                    }
                    catch (Exception ex)
                    {
                        ServiceExceptionEventArgs args =
                            new ServiceExceptionEventArgs(ServiceExceptionKind.DuringHandler, ex);

                        if (ReactorException != null) ReactorException(this, args);

                        if (!args.Handled) throw;
                    }
                }
            }
            finally
            {
                _slotsInUse = false;
            }

            // Fire any timers:
            try
            {
                _queue.FireAllFireable(DateTime.Now);
            }
            catch (Exception ex)
            {
                ServiceExceptionEventArgs args =
                    new ServiceExceptionEventArgs(ServiceExceptionKind.DuringTimer, ex);

                if (ReactorException != null) ReactorException(this, args);

                if (!args.Handled) throw;
            }
        }