Beispiel #1
0
        private static void FadeTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            if (fadeData == null)
            {
                return;
            }

            var jsonData    = new EventUpdateJSON();
            var dataContext = new EventUpdateDataJSON();
            var value       = fadeData.value;
            var port        = fadeData.port;
            var game        = fadeData.game;
            var Event       = fadeData.Event;

            if (loops > 20)
            {
                loops = 0;
                FadeTimer.Stop();
                UpdateEvent(port, game, Event, 40, new Dictionary <string, string>());
                return;
            }

            dataContext.value = 40 - (loops * 2);

            jsonData.data  = dataContext;
            jsonData.Event = Event;
            jsonData.game  = game;

            var json     = JsonConvert.SerializeObject(jsonData);
            var postData = new StringContent(json, Encoding.UTF8, "application/json");

            client.PostAsync("http://127.0.0.1:" + port + "/game_event", postData);

            loops += 1;
        }
Beispiel #2
0
        private static async void UpdateEvent(string port, string game, string Event, int value, Dictionary <string, string> frame)
        {
            var jsonData    = new EventUpdateJSON();
            var dataContext = new EventUpdateDataJSON();

            dataContext.value = value;
            dataContext.frame = frame;

            jsonData.data  = dataContext;
            jsonData.Event = Event;
            jsonData.game  = game;

            var json     = JsonConvert.SerializeObject(jsonData);
            var postData = new StringContent(json, Encoding.UTF8, "application/json");
            var result   = await client.PostAsync("http://127.0.0.1:" + port + "/game_event", postData);
        }