Beispiel #1
0
        public EnterVisionAgain(Minion m) : base(PacketCmdS2C.PKT_S2C_ObjectSpawn, m.getNetId())
        {
            buffer.fill(0, 13);
            buffer.Write(1.0f);
            buffer.fill(0, 13);
            buffer.Write((byte)0x02);
            buffer.Write((int)Environment.TickCount); // unk

            var waypoints = m.getWaypoints();

            buffer.Write((byte)((waypoints.Count - m.getCurWaypoint() + 1) * 2)); // coordCount
            buffer.Write((int)m.getNetId());
            buffer.Write((byte)0); // movement mask
            buffer.Write((short)MovementVector.targetXToNormalFormat(m.getX()));
            buffer.Write((short)MovementVector.targetYToNormalFormat(m.getY()));
            for (int i = m.getCurWaypoint(); i < waypoints.Count; i++)
            {
                buffer.Write(MovementVector.targetXToNormalFormat((float)waypoints[i].X));
                buffer.Write(MovementVector.targetXToNormalFormat((float)waypoints[i].Y));
            }
        }
Beispiel #2
0
        public MinionSpawn(Minion m) : base(PacketCmdS2C.PKT_S2C_ObjectSpawn, m.getNetId())
        {
            buffer.Write((int)0x00150017); // unk
            buffer.Write((byte)0x03); // SpawnType - 3 = minion
            buffer.Write((int)m.getNetId());
            buffer.Write((int)m.getNetId());
            buffer.Write((int)m.getSpawnPosition());
            buffer.Write((byte)0xFF); // unk
            buffer.Write((byte)1); // wave number ?

            buffer.Write((byte)m.getType());

            if (m.getType() == MinionSpawnType.MINION_TYPE_MELEE)
            {
                buffer.Write((byte)0); // unk
            }
            else {
                buffer.Write((byte)1); // unk
            }

            buffer.Write((byte)0); // unk

            if (m.getType() == MinionSpawnType.MINION_TYPE_CASTER)
            {
                buffer.Write((int)0x00010007); // unk
            }
            else if (m.getType() == MinionSpawnType.MINION_TYPE_MELEE)
            {
                buffer.Write((int)0x0001000A); // unk
            }
            else if (m.getType() == MinionSpawnType.MINION_TYPE_CANNON)
            {
                buffer.Write((int)0x0001000D);
            }
            else {
                buffer.Write((int)0x00010007); // unk
            }
            buffer.Write((int)0x00000000); // unk
            buffer.Write((int)0x00000000); // unk
            buffer.Write((short)0x0000); // unk
            buffer.Write((float)1.0f); // unk
            buffer.Write((int)0x00000000); // unk
            buffer.Write((int)0x00000000); // unk
            buffer.Write((int)0x00000000); // unk
            buffer.Write((short)0x0200); // unk
            buffer.Write((int)Environment.TickCount); // unk

            List<Vector2> waypoints = m.getWaypoints();

            buffer.Write((byte)((waypoints.Count - m.getCurWaypoint() + 1) * 2)); // coordCount
            buffer.Write((int)m.getNetId());
            buffer.Write((byte)0); // movement mask
            buffer.Write((short)MovementVector.targetXToNormalFormat(m.getX()));
            buffer.Write((short)MovementVector.targetYToNormalFormat(m.getY()));
            for (int i = m.getCurWaypoint(); i < waypoints.Count; ++i)
            {
                buffer.Write((short)MovementVector.targetXToNormalFormat(waypoints[i].X));
                buffer.Write((short)MovementVector.targetXToNormalFormat(waypoints[i].Y));
            }
        }