public void Serialize(ref IntMath.Vector2i v)
 {
     if (isLoading)
     {
         v = ReadVector2i();
     }
     else
     {
         Write(v);
     }
 }
Beispiel #2
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	public override bool Serialize(Archive archive, ISerializableObjectReferenceCollector collector, ref object field, object lastFieldState) {
		QuantizedVector2Field value = (QuantizedVector2Field)field;

		if (archive.isLoading) {
			IntMath.Vector2i q = new IntMath.Vector2i(
				archive.ReadSignedBits(value.FX.NUM_BITS),
				archive.ReadSignedBits(value.FY.NUM_BITS));
			value.quantizedValue = q;
		} else {
			IntMath.Vector2i q = value.quantizedValue;
			archive.WriteSignedBits(q.x, value.FX.NUM_BITS);
			archive.WriteSignedBits(q.y, value.FY.NUM_BITS);
		}

		field = value;
		return archive.isLoading;
	}
Beispiel #3
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    public static IntMath.Vector2i MinMaxSlider(Rect rect, string label, IntMath.Vector2i range, int min, int max)
    {
        const int IntBoxWidth = 30;

        var r        = EditorGUI.PrefixLabel(rect, new GUIContent(label));
        var workRect = r;

        var oldIndent = EditorGUI.indentLevel;

        EditorGUI.indentLevel = 0;

        workRect.xMax = workRect.xMin + IntBoxWidth;

        range.x = Mathf.Clamp(EditorGUI.IntField(workRect, range.x), min, max);
        range.y = Mathf.Max(range.x, range.y);

        workRect       = r;
        workRect.xMin += IntBoxWidth + 4;
        workRect.xMax -= IntBoxWidth + 4;

        float x = range.x;
        float y = range.y;

        EditorGUI.MinMaxSlider(workRect, ref x, ref y, min, max);

        range.x = Mathf.FloorToInt(x);
        range.y = Mathf.FloorToInt(y);

        workRect      = r;
        workRect.xMin = workRect.xMax - IntBoxWidth;
        range.y       = Mathf.Clamp(EditorGUI.IntField(workRect, range.y), min, max);
        range.x       = Mathf.Min(range.x, range.y);

        EditorGUI.indentLevel = oldIndent;

        return(range);
    }
Beispiel #4
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 public static IntMath.Vector2i MinMaxSlider(string label, IntMath.Vector2i range, int min, int max)
 {
     return(MinMaxSlider(EditorGUILayout.GetControlRect(), label, range, min, max));
 }
 public virtual void Write(IntMath.Vector2i v)
 {
     Write(v.x);
     Write(v.y);
 }