Beispiel #1
0
        void GatherCmdArgs()
        {
            InsightArgs args = new InsightArgs();

            if (args.IsProvided("-NetworkAddress"))
            {
                Debug.Log("[Args] - NetworkAddress: " + args.NetworkAddress);
                NetworkAddress = args.NetworkAddress;
            }

            if (args.IsProvided("-NetworkPort"))
            {
                Debug.Log("[Args] - NetworkPort: " + args.NetworkPort);
                NetworkPort = (ushort)args.NetworkPort;
                networkManagerTelepathyTransport.port = (ushort)args.NetworkPort;
            }

            if (args.IsProvided("-SceneName"))
            {
                Debug.Log("[Args] - SceneName: " + args.SceneName);
                GameScene = args.SceneName;
                SceneManager.LoadScene(args.SceneName);
            }

            if (args.IsProvided("-UniqueID"))
            {
                Debug.Log("[Args] - UniqueID: " + args.UniqueID);
                UniqueID = args.UniqueID;
            }

            MaxPlayers = networkManager.maxConnections;

            //Start NetworkManager
            networkManager.StartServer();
        }
Beispiel #2
0
        void GatherCmdArgs()
        {
            InsightArgs args = new InsightArgs();

            if (args.IsProvided("-NetworkAddress"))
            {
                Debug.Log("[Args] - NetworkAddress: " + args.NetworkAddress);
                NetworkAddress = args.NetworkAddress;

                NetworkManager.singleton.networkAddress = NetworkAddress;
            }

            if (args.IsProvided("-NetworkPort"))
            {
                Debug.Log("[Args] - NetworkPort: " + args.NetworkPort);
                NetworkPort = (ushort)args.NetworkPort;

                if (networkManagerTransport is MultiplexTransport)
                {
                    ushort startPort = NetworkPort;
                    foreach (Transport transport in (networkManagerTransport as MultiplexTransport).transports)
                    {
                        SetPort(transport, startPort++);
                    }
                }
                else
                {
                    SetPort(networkManagerTransport, NetworkPort);
                }
            }

            if (args.IsProvided("-SceneName"))
            {
                Debug.Log("[Args] - SceneName: " + args.SceneName);
                GameScene = args.SceneName;
                SceneManager.LoadScene(args.SceneName);
            }

            if (args.IsProvided("-UniqueID"))
            {
                Debug.Log("[Args] - UniqueID: " + args.UniqueID);
                UniqueID = args.UniqueID;
            }

            MaxPlayers = NetworkManager.singleton.maxConnections;

            //Start NetworkManager
            NetworkManager.singleton.StartServer();
        }
Beispiel #3
0
        void GatherCmdArgs()
        {
            InsightArgs args = new InsightArgs();

            if (args.IsProvided("-NetworkAddress"))
            {
                logger.Log("[Args] - NetworkAddress: " + args.NetworkAddress);
                NetworkAddress = args.NetworkAddress;
            }

            if (args.IsProvided("-NetworkPort"))
            {
                logger.Log("[Args] - NetworkPort: " + args.NetworkPort);
                NetworkPort = (ushort)args.NetworkPort;

                if (networkManagerTransport.GetType().GetField("port") != null)
                {
                    networkManagerTransport.GetType().GetField("port").SetValue(networkManagerTransport, (ushort)args.NetworkPort);
                }

                //For IgnoranceTransport
                if (networkManagerTransport.GetType().GetField("CommunicationPort") != null)
                {
                    networkManagerTransport.GetType().GetField("CommunicationPort").SetValue(networkManagerTransport, (ushort)args.NetworkPort);
                }
            }

            if (args.IsProvided("-SceneName"))
            {
                logger.Log("[Args] - SceneName: " + args.SceneName);
                GameScene = args.SceneName;
                SceneManager.LoadScene(args.SceneName);
            }

            if (args.IsProvided("-UniqueID"))
            {
                logger.Log("[Args] - UniqueID: " + args.UniqueID);
                UniqueID = args.UniqueID;
            }

            MaxPlayers = NetworkManager.singleton.maxConnections;

            //Start NetworkManager
            NetworkManager.singleton.StartServer();
        }
Beispiel #4
0
        private void GatherCmdArgs()
        {
            var args = new InsightArgs();

            if (args.IsProvided(ArgNames.UniqueId))
            {
                Debug.Log("[Args] - UniqueID: " + args.UniqueId);
                uniqueId = args.UniqueId;
            }

            if (args.IsProvided(ArgNames.NetworkAddress))
            {
                Debug.Log("[Args] - NetworkAddress: " + args.NetworkAddress);
                networkAddress            = args.NetworkAddress;
                netManager.networkAddress = networkAddress;
            }

            if (args.IsProvided(ArgNames.NetworkPort))
            {
                Debug.Log("[Args] - NetworkPort: " + args.NetworkPort);
                networkPort = (ushort)args.NetworkPort;

                if (transport.GetType().GetField("port") != null)
                {
                    transport.GetType().GetField("port")
                    .SetValue(transport, (ushort)args.NetworkPort);
                }
            }

            if (args.IsProvided(ArgNames.GameName))
            {
                Debug.Log("[Args] - GameName: " + args.GameName);
                gameName = args.GameName;
            }

            if (args.IsProvided(ArgNames.MinPlayers))
            {
                Debug.Log("[Args] - MinPlayers: " + args.MinPlayers);
                minPlayers = args.MinPlayers;
            }

            if (args.IsProvided(ArgNames.MaxPlayers))
            {
                Debug.Log("[Args] - MaxPlayers: " + args.MaxPlayers);
                maxPlayers = args.MaxPlayers;
            }
        }