Beispiel #1
0
 public void UpdateMousePosition(InputAction.CallbackContext ctx)
 {
     mousePos = ctx.ReadValue <Vector2>();
 }
 public void OnRotateCamera(InputAction.CallbackContext context)
 {
     cameraMoveEvent.Invoke(context.ReadValue <Vector2>(), IsDeviceMouse(context));
 }
Beispiel #3
0
 public void OnPitch(InputAction.CallbackContext callbackContext)
 {
     pitch += callbackContext.ReadValue <float>();
     pitch  = Mathf.Clamp(pitch, 0, 20);
 }
 private void OnMovePerformed(InputAction.CallbackContext ctx)
 {
     moveInputAxis = ctx.ReadValue <Vector2>();
 }
 private void OnTiltPerformed(InputAction.CallbackContext ctx)
 {
     tiltInput = ctx.ReadValue <float>();
 }
Beispiel #6
0
 private void Move_Performed(InputAction.CallbackContext context)
 {
     movementInput = context.ReadValue <Vector2>();
 }
Beispiel #7
0
 private void MoveOnPerformed(InputAction.CallbackContext ctx) => directionEvent.Invoke(ctx.ReadValue <Vector2>());
Beispiel #8
0
 public void InputRotate(InputAction.CallbackContext context)
 {
     inputRotate = context.ReadValue <Vector2>().x;
 }
Beispiel #9
0
 public void OnRotateMap(InputAction.CallbackContext context)
 {
     m_rotate = context.ReadValue <Vector2>();
 }
Beispiel #10
0
 public void OnMovement(InputAction.CallbackContext context)
 {
     b_movement = context.ReadValue <Vector2>();
 }
 public void OnMoveInput(InputAction.CallbackContext context)
 {
     RawMovementInput = context.ReadValue <Vector2>();
     NormInputX       = (int)(RawMovementInput * Vector2.right).normalized.x;
     NormInputY       = (int)(RawMovementInput * Vector2.up).normalized.y;
 }
 public void OnCameraMovement(InputAction.CallbackContext ctx)
 {
     lookAt = ctx.ReadValue <Vector2>();
 }
Beispiel #13
0
 private void Move_Performed(InputAction.CallbackContext context)
 {
     movementInput = context.ReadValue <Vector2>();
     movement      = true;
     // playerMovement.ActiveWalk(true);
 }
Beispiel #14
0
 void InputAction_BoolAxisChanged(InputAction.CallbackContext context, out bool axis)
 {
     axis = context.ReadValue <float>() > 0;
 }
Beispiel #15
0
 public void OnMove(InputAction.CallbackContext context)
 {
     Move = context.ReadValue <Vector2>();
 }
 public void OnMove(InputAction.CallbackContext context)
 {
     input = context.ReadValue <Vector2>();
     anim.SetFloat(playerMoveInputHash, input.sqrMagnitude);
 }
Beispiel #17
0
 public void MovePerformed(InputAction.CallbackContext ctx)
 {
     player.SetInputVector(ctx.ReadValue <Vector2>());
 }
Beispiel #18
0
    private void OnMovePerformed(InputAction.CallbackContext context)
    {
        Vector2 moveInput = context.ReadValue <Vector2>();

        moveInputEvent.Invoke(moveInput.x, moveInput.y);
    }
Beispiel #19
0
 public void Move(InputAction.CallbackContext context)
 {
     pUC.Move(context.ReadValue <Vector2>());
 }
Beispiel #20
0
 private void HandlerMove(InputAction.CallbackContext context)
 {
     direction = new Vector3(context.ReadValue <Vector2>().x, context.ReadValue <Vector2>().y, 0);
 }
Beispiel #21
0
 public void OnMove(InputAction.CallbackContext callbackContext)
 {
     _direction = callbackContext.ReadValue <Vector2>();
 }
Beispiel #22
0
 void OnAim(InputAction.CallbackContext ctx)
 {
     _currentAim = ctx.ReadValue <Vector2>();
 }
 private void OnLookPerformed(InputAction.CallbackContext ctx)
 {
     lookInputAxis = ctx.ReadValue <Vector2>();
 }
Beispiel #24
0
 public void OnMouseYDeltaInput(InputAction.CallbackContext context)
 {
     mouseYDelta = context.ReadValue <float>() * (GameManager.Instance.ConfigData.IsMouseYInverse ? -1 : 1);
 }
Beispiel #25
0
 public void OnLook(InputAction.CallbackContext context) => lookInput = context.ReadValue <Vector2>();
Beispiel #26
0
 public void OnCharacterBalanceInput(InputAction.CallbackContext context)
 {
     characterBalanceInput = context.ReadValue <Vector2>();
 }
 public void OnMove(InputAction.CallbackContext context)
 {
     moveEvent.Invoke(context.ReadValue <Vector2>());
 }
 //Sets up player controls
 public void OnMove(InputAction.CallbackContext ctx)
 {
     Movement = ctx.ReadValue <Vector2>();
 }
Beispiel #29
0
 public void OnDistance(InputAction.CallbackContext callbackContext)
 {
     distance += callbackContext.ReadValue <float>();
     distance  = Mathf.Clamp(distance, 2, 8);
 }
Beispiel #30
0
 public void Move(InputAction.CallbackContext context)
 {
     moveDir = context.ReadValue <float>();
 }