Beispiel #1
0
        public void UpdateNetwork(GameTime gameTime)
        {
            // Update the server with our status.
            timeSinceLastUpdate += gameTime.ElapsedGameTime.TotalSeconds;
            if (timeSinceLastUpdate > 0.05)
            {
                timeSinceLastUpdate = 0;
                if (CurrentStateType == "Infiniminer.States.MainGameState")
                    propertyBag.SendPlayerUpdate();
            }

            // Recieve messages from the server.
            NetMessageType msgType;
            while (propertyBag.netClient.ReadMessage(msgBuffer, out msgType))
            {
                switch (msgType)
                {
                    case NetMessageType.StatusChanged:
                        {
                            if (propertyBag.netClient.Status == NetConnectionStatus.Disconnected)
                                ChangeState("Infiniminer.States.ServerBrowserState");
                        }
                        break;

                    case NetMessageType.ConnectionRejected:
                        {
                            string[] reason = msgBuffer.ReadString().Split(";".ToCharArray());
                            if (reason.Length < 2 || reason[0] == "VER")
                                MessageBox.Show("Error: client/server version incompability!\r\nServer: " + msgBuffer.ReadString() + "\r\nClient: " + INFINIMINER_VERSION);
                            else
                                MessageBox.Show("Error: you are banned from this server!");
                            ChangeState("Infiniminer.States.ServerBrowserState");
                        }
                        break;

                    case NetMessageType.Data:
                        {
                            InfiniminerMessage dataType = (InfiniminerMessage)msgBuffer.ReadByte();
                            switch (dataType)
                            {
                                case InfiniminerMessage.BlockBulkTransfer:
                                    {
                                        //Decompress the sent data into its origonal size in decompressed stream
                                        var compressed = msgBuffer.ReadBytes(msgBuffer.LengthBytes-msgBuffer.Position/8);
                                        var compressedstream = new System.IO.MemoryStream(compressed);
                                        var decompresser = new System.IO.Compression.GZipStream(compressedstream, System.IO.Compression.CompressionMode.Decompress);

                                        byte x = (byte)decompresser.ReadByte();
                                        byte y = (byte)decompresser.ReadByte();
                                        propertyBag.mapLoadProgress[x,y] = true;
                                        for (byte dy=0; dy<GlobalVariables.PACKETSIZE; dy++)
                                            for (byte z=0; z<GlobalVariables.MAPSIZE; z++)
                                            {
                                                BlockType blockType = (BlockType)decompresser.ReadByte();
                                                if (blockType != BlockType.None)
                                                    propertyBag.blockEngine.downloadList[x, y+dy, z] = blockType;
                                            }
                                        bool downloadComplete = true;
                                        for (x=0; x<GlobalVariables.MAPSIZE; x++)
                                            for (y=0; y<GlobalVariables.MAPSIZE; y+=GlobalVariables.PACKETSIZE)
                                                if (propertyBag.mapLoadProgress[x,y] == false)
                                                {
                                                    downloadComplete = false;
                                                    break;
                                                }
                                        if (downloadComplete)
                                        {
                                            ChangeState("Infiniminer.States.TeamSelectionState");
                                            if (!NoSound)
                                                MediaPlayer.Stop();
                                            propertyBag.blockEngine.DownloadComplete();
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.SetBeacon:
                                    {
                                        Vector3 position = msgBuffer.ReadVector3();
                                        string text = msgBuffer.ReadString();
                                        PlayerTeam team = (PlayerTeam)msgBuffer.ReadByte();

                                        if (text == "")
                                        {
                                            if (propertyBag.beaconList.ContainsKey(position))
                                                propertyBag.beaconList.Remove(position);
                                        }
                                        else
                                        {
                                            Beacon newBeacon = new Beacon();
                                            newBeacon.ID = text;
                                            newBeacon.Team = team;
                                            propertyBag.beaconList.Add(position, newBeacon);
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.TriggerConstructionGunAnimation:
                                    {
                                        propertyBag.constructionGunAnimation = msgBuffer.ReadFloat();
                                        if (propertyBag.constructionGunAnimation <= -0.1)
                                            propertyBag.PlaySound(InfiniminerSound.RadarSwitch);
                                    }
                                    break;

                                case InfiniminerMessage.ResourceUpdate:
                                    {
                                        // ore, cash, weight, max ore, max weight, team ore, red cash, blue cash, all uint
                                        propertyBag.playerOre = msgBuffer.ReadUInt32();
                                        propertyBag.playerCash = msgBuffer.ReadUInt32();
                                        propertyBag.playerWeight = msgBuffer.ReadUInt32();
                                        propertyBag.playerOreMax = msgBuffer.ReadUInt32();
                                        propertyBag.playerWeightMax = msgBuffer.ReadUInt32();
                                        propertyBag.teamOre = msgBuffer.ReadUInt32();
                                        propertyBag.teamRedCash = msgBuffer.ReadUInt32();
                                        propertyBag.teamBlueCash = msgBuffer.ReadUInt32();
                                    }
                                    break;

                                case InfiniminerMessage.BlockSet:
                                    {
                                        // x, y, z, type, all bytes
                                        byte x = msgBuffer.ReadByte();
                                        byte y = msgBuffer.ReadByte();
                                        byte z = msgBuffer.ReadByte();
                                        BlockType blockType = (BlockType)msgBuffer.ReadByte();
                                        if (blockType == BlockType.None)
                                        {
                                            if (propertyBag.blockEngine.BlockAtPoint(new Vector3(x, y, z)) != BlockType.None)
                                                propertyBag.blockEngine.RemoveBlock(x, y, z);
                                        }
                                        else
                                        {
                                            if (propertyBag.blockEngine.BlockAtPoint(new Vector3(x, y, z)) != BlockType.None)
                                                propertyBag.blockEngine.RemoveBlock(x, y, z);
                                            propertyBag.blockEngine.AddBlock(x, y, z, blockType);
                                            CheckForStandingInLava();
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.TriggerExplosion:
                                    {
                                        Vector3 blockPos = msgBuffer.ReadVector3();

                                        // Play the explosion sound.
                                        propertyBag.PlaySound(InfiniminerSound.Explosion, blockPos);

                                        // Create some particles.
                                        propertyBag.particleEngine.CreateExplosionDebris(blockPos);

                                        // Figure out what the effect is.
                                        float distFromExplosive = (blockPos + 0.5f * Vector3.One - propertyBag.playerPosition).Length();
                                        if (distFromExplosive < 3)
                                            propertyBag.KillPlayer("WAS KILLED IN AN EXPLOSION!");
                                        else if (distFromExplosive < 8)
                                        {
                                            // If we're not in explosion mode, turn it on with the minimum ammount of shakiness.
                                            if (propertyBag.screenEffect != ScreenEffect.Explosion)
                                            {
                                                propertyBag.screenEffect = ScreenEffect.Explosion;
                                                propertyBag.screenEffectCounter = 2;
                                            }
                                            // If this bomb would result in a bigger shake, use its value.
                                            propertyBag.screenEffectCounter = Math.Min(propertyBag.screenEffectCounter, (distFromExplosive - 2) / 5);
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.PlayerSetTeam:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                        {
                                            Player player = propertyBag.playerList[playerId];
                                            player.Team = (PlayerTeam)msgBuffer.ReadByte();
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.PlayerJoined:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        string playerName = msgBuffer.ReadString();
                                        bool thisIsMe = msgBuffer.ReadBoolean();
                                        bool playerAlive = msgBuffer.ReadBoolean();
                                        propertyBag.playerList[playerId] = new Player(null, (Game)this);
                                        propertyBag.playerList[playerId].Handle = playerName;
                                        propertyBag.playerList[playerId].ID = playerId;
                                        propertyBag.playerList[playerId].Alive = playerAlive;
                                        if (thisIsMe)
                                            propertyBag.playerMyId = playerId;
                                    }
                                    break;

                                case InfiniminerMessage.PlayerLeft:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                            propertyBag.playerList.Remove(playerId);
                                    }
                                    break;

                                case InfiniminerMessage.PlayerDead:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                        {
                                            Player player = propertyBag.playerList[playerId];
                                            player.Alive = false;
                                            propertyBag.particleEngine.CreateBloodSplatter(player.Position, player.Team == PlayerTeam.Red ? Color.Red : Color.Blue);
                                            if (playerId != propertyBag.playerMyId)
                                                propertyBag.PlaySound(InfiniminerSound.Death, player.Position);
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.PlayerAlive:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                        {
                                            Player player = propertyBag.playerList[playerId];
                                            player.Alive = true;
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.PlayerUpdate:
                                    {
                                        uint playerId = msgBuffer.ReadUInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                        {
                                            Player player = propertyBag.playerList[playerId];
                                            player.UpdatePosition(msgBuffer.ReadVector3(), gameTime.TotalGameTime.TotalSeconds);
                                            player.Heading = msgBuffer.ReadVector3();
                                            player.Tool = (PlayerTools)msgBuffer.ReadByte();
                                            player.UsingTool = msgBuffer.ReadBoolean();
                                            player.Score = (uint)(msgBuffer.ReadUInt16() * 100);
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.GameOver:
                                    {
                                        propertyBag.teamWinners = (PlayerTeam)msgBuffer.ReadByte();
                                    }
                                    break;

                                case InfiniminerMessage.ChatMessage:
                                    {
                                        ChatMessageType chatType = (ChatMessageType)msgBuffer.ReadByte();
                                        string chatString = msgBuffer.ReadString();
                                        ChatMessage chatMsg = new ChatMessage(chatString, chatType, 10);
                                        propertyBag.chatBuffer.Insert(0, chatMsg);
                                        propertyBag.PlaySound(InfiniminerSound.ClickLow);
                                    }
                                    break;

                                case InfiniminerMessage.PlayerPing:
                                    {
                                        uint playerId = (uint)msgBuffer.ReadInt32();
                                        if (propertyBag.playerList.ContainsKey(playerId))
                                        {
                                            if (propertyBag.playerList[playerId].Team == propertyBag.playerTeam)
                                            {
                                                propertyBag.playerList[playerId].Ping = 1;
                                                propertyBag.PlaySound(InfiniminerSound.Ping);
                                            }
                                        }
                                    }
                                    break;

                                case InfiniminerMessage.PlaySound:
                                    {
                                        InfiniminerSound sound = (InfiniminerSound)msgBuffer.ReadByte();
                                        bool hasPosition = msgBuffer.ReadBoolean();
                                        if (hasPosition)
                                        {
                                            Vector3 soundPosition = msgBuffer.ReadVector3();
                                            propertyBag.PlaySound(sound, soundPosition);
                                        }
                                        else
                                            propertyBag.PlaySound(sound);
                                    }
                                    break;
                            }
                        }
                        break;
                }
            }

            // Make sure our network thread actually gets to run.
            Thread.Sleep(1);
        }
 private static bool MessageExpired(ChatMessage msg)
 {
     return msg.timestamp <= 0;
 }
Beispiel #3
0
        public void addChatMessage(string chatString, ChatMessageType chatType, float timestamp)
        {
            string[] text = chatString.Split(' ');
            string textFull = "";
            string textLine = "";
            int newlines = 0;

            float curWidth = 0;
            for (int i = 0; i < text.Length; i++)
            {//each(string part in text){
                string part = text[i];
                if (i != text.Length - 1)
                    part += ' '; //Correct for lost spaces
                float incr = interfaceEngine.uiFont.MeasureString(part).X;
                curWidth += incr;
                if (curWidth > 1024 - 64) //Assume default resolution, unfortunately
                {
                    if (textLine.IndexOf(' ') < 0)
                    {
                        curWidth = 0;
                        textFull = textFull + "\n" + textLine;
                        textLine = "";
                    }
                    else
                    {
                        curWidth = incr;
                        textFull = textFull + "\n" + textLine;
                        textLine = part;
                    }
                    newlines++;
                }
                else
                {
                    textLine = textLine + part;
                }
            }
            if (textLine != "")
            {
                textFull += "\n" + textLine;
                newlines++;
            }

            if (textFull == "")
                textFull = chatString;

            ChatMessage chatMsg = new ChatMessage(textFull, chatType, 10,newlines);

            chatBuffer.Insert(0, chatMsg);
            chatFullBuffer.Insert(0, chatMsg);
            PlaySound(InfiniminerSound.ClickLow);
        }