Beispiel #1
0
        public void UnloadArea(WorldSpace2D begin, WorldSpace2D end)
        {
            var sequence = base.ChunksWithin(begin, end, createIfNull: false)
                           .Select(chunk => TranslateWorldToChunk(chunk.Item1));

            foreach (var position in sequence)
            {
                UnloadChunk(position);
            }
        }
Beispiel #2
0
 /// <inheritdoc />
 public void MakePersistant(WorldSpace2D coordinates)
 {
     base.MakePersistant(coordinates);
 }
Beispiel #3
0
 public T this[WorldSpace2D coordinate]
 {
     get { return(base[coordinate]); }
     set { base[coordinate] = value; }
 }
Beispiel #4
0
 public IEnumerable <T> Within(WorldSpace2D begin, WorldSpace2D end)
 {
     return(base.Within(begin, end));
 }