Beispiel #1
0
        public void Deserialize(BitReader reader)
        {
            Index = reader.Read <int>();

            HeightMap = new HeightMap();
            HeightMap.Deserialize(reader);

            Colormap0 = new ColorMap();
            Colormap0.Deserialize(reader);

            Lightmap = new TerrainDirectDraw();
            Lightmap.Deserialize(reader);

            Colormap1 = new ColorMap();
            Colormap1.Deserialize(reader);

            TextureSetting = reader.Read <byte>();

            Blendmap = new TerrainDirectDraw();
            Blendmap.Deserialize(reader);

            var foliageCount = reader.Read <int>();

            Foliage = new List <Foliage>();

            for (var i = 0; i < foliageCount; i++)
            {
                var foliage = new Foliage();
                foliage.Deserialize(reader);

                Foliage.Add(foliage);
            }

            ColorRelatedArray = reader.ReadBuffer((uint)(Colormap0.Size * Colormap0.Size));

            ShortMap = new ShortMap();
            ShortMap.Deserialize(reader);

            if (ShortMap.Data.Length == default)
            {
                return;
            }

            UnknownByteArray1 = reader.ReadBuffer(32);

            UnknownShortArray = new short[16][];

            for (var i = 0; i < 16; i++)
            {
                var length = reader.Read <short>();
                UnknownShortArray[i] = new short[length];

                for (var j = 0; j < length; j++)
                {
                    UnknownShortArray[i][j] = reader.Read <short>();
                }
            }
        }
Beispiel #2
0
        public void Serialize(BitWriter writer)
        {
            writer.Write(Index);

            HeightMap.Serialize(writer);

            Colormap0.Serialize(writer);

            Lightmap.Serialize(writer);

            Colormap1.Serialize(writer);

            writer.Write(TextureSetting);

            Blendmap.Serialize(writer);

            writer.Write(Foliage.Count);

            foreach (var foliage in Foliage)
            {
                foliage.Serialize(writer);
            }

            foreach (var unknownByte in ColorRelatedArray)
            {
                writer.Write(unknownByte);
            }

            ShortMap.Serialize(writer);

            if (ShortMap.Data.Length == default)
            {
                return;
            }

            for (var i = 0; i < 32; i++)
            {
                writer.Write(UnknownByteArray1[i]);
            }

            for (var i = 0; i < 16; i++)
            {
                writer.Write((short)UnknownShortArray[i].Length);

                for (var j = 0; j < UnknownShortArray[i].Length; j++)
                {
                    writer.Write(UnknownShortArray[i][j]);
                }
            }
        }