Beispiel #1
0
 /// <summary>
 /// On init we grab our CharacterHandleWeapon ability
 /// </summary>
 protected override void Initialization()
 {
     Debug.Log("I initiated");
     _character = GetComponent <Character>();
     // _characterHandleWeapon = this.gameObject.GetComponent<CharacterHandleWeapon>();
     _characterAttack = GetComponent <CharacterAttack>();
 }
 /// <summary>
 /// On Start() we reset our number of jumps
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     Mana       = GetComponent <CharacterMana>();
     _jump      = GetComponent <CharacterJump>();
     _hMovement = GetComponent <CharacterHorizontalMovement>();
     _attack    = GetComponent <CharacterAttack>();
 }
Beispiel #3
0
 void Start()
 {
     _renderer    = spritesheetObject.GetComponent <SpriteRenderer>();
     _attack      = attackerObject.GetComponent <CharacterAttack>();
     _splashCheck = SplashCheckerObj.GetComponent <SplashCheck>();
 }