/// <summary> /// On init we grab our CharacterHandleWeapon ability /// </summary> protected override void Initialization() { Debug.Log("I initiated"); _character = GetComponent <Character>(); // _characterHandleWeapon = this.gameObject.GetComponent<CharacterHandleWeapon>(); _characterAttack = GetComponent <CharacterAttack>(); }
/// <summary> /// On Start() we reset our number of jumps /// </summary> protected override void Initialization() { base.Initialization(); Mana = GetComponent <CharacterMana>(); _jump = GetComponent <CharacterJump>(); _hMovement = GetComponent <CharacterHorizontalMovement>(); _attack = GetComponent <CharacterAttack>(); }
void Start() { _renderer = spritesheetObject.GetComponent <SpriteRenderer>(); _attack = attackerObject.GetComponent <CharacterAttack>(); _splashCheck = SplashCheckerObj.GetComponent <SplashCheck>(); }