private void button1_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDialog = new OpenFileDialog()
            {
                Title = "Select your audio file (GameCube DSP, GameCube FSB3, XBOX PCM, PS2 VAG)"
            };

            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                byte[] file = File.ReadAllBytes(openFileDialog.FileName);
                if (checkBoxSendToSNDI.Checked)
                {
                    try
                    {
                        archive.AddSoundToSNDI(file, asset.AHDR.assetID, asset.AHDR.assetType, out byte[] soundData);
                        asset.Data = soundData;
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.Message);
                    }
                }
                else
                {
                    asset.Data = file;
                }
                archive.UnsavedChanges = true;
            }
        }