Represents one single instance of a mesh.
The World property can be used to move the instance. All other SunBurn properties aren't used
Inheritance: SceneEntity
Beispiel #1
0
        public SkinnedInstanceEntity CreateInstance(string name, Matrix transform)
        {
            SkinnedInstanceEntity result = new SkinnedInstanceEntity(name, _instancesCount, this, transform);

            _instancesCount++;
            return(result);
        }
 public SkinnedInstanceEntity CreateInstance(string name, Matrix transform)
 {
     SkinnedInstanceEntity result = new SkinnedInstanceEntity(name, _instancesCount, this, transform);
     _instancesCount++;
     return result;
 }