Beispiel #1
0
        public void Trigger(GameObject triggerer = null)
        {
            if (NarrativeManager.Get().GetCurrent() != this)
            {
                NarrativeManager manager = NarrativeManager.Get();
                if (manager.GetCurrent() != this && !manager.IsInCinematicQueue(this))
                {
                    if (AreConditionsMet(triggerer) && timer >= 0f)
                    {
                        trigger_count++;
                        timer = -trigger_cooldown;
                        NarrativeData.Get().SetTriggerCount(event_id, trigger_count);

                        if (priority)
                        {
                            manager.StartEvent(this);
                        }
                        else
                        {
                            manager.AddCinematicToQueue(this);
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public void TriggerSkipConditions(GameObject triggerer = null)
        {
            NarrativeManager manager = NarrativeManager.Get();

            if (manager.GetCurrent() != this)
            {
                trigger_count++;
                timer = -trigger_cooldown;
                NarrativeData.Get().SetTriggerCount(event_id, trigger_count);

                if (priority)
                {
                    manager.StartEvent(this);
                }
                else
                {
                    manager.AddCinematicToQueue(this);
                }
            }
        }