Beispiel #1
0
        public void Build(Polygon polygon, float height)
        {
            // make a mesh
            var meshFilter = GetComponent<MeshFilter> ();

            var basement = polygon.Vertices.ToArray();
            basement = ShiftBasement (basement, -polygon.center);
            meshFilter.mesh = MakeBuilding (basement, height);
        }
Beispiel #2
0
        void BuildHouse(Polygon polygon)
        {
            if (!polygon.valid)
                return;

            var position = PositionOnTerrain(polygon.center);

            // intersection exists && position y is not minimal (not river)
            if (position != null && position.Value.y > 0.1)
            {
                // instantiate a new building
                GameObject b = Instantiate(buildingPrefab);
                b.transform.parent = cityLocation.transform;
                var builder = b.GetComponent<BuildingMesh>();

                // build a building with specified parameters
                builder.Build(polygon, polygon.height);
                b.transform.position = position.Value;
            }
        }