Beispiel #1
0
 // Use this for initialization
 private void Start()
 {
     audioToWave = AudioInterpreter._instance;
     BeginMovement();
     this.GetComponent<MeshRenderer>().sortingOrder = 25;
     defaultScale = transform.localScale;
 }
Beispiel #2
0
        private void Awake()
        {
            if (_instance != null && _instance != this)
            {
                Destroy(this.gameObject);
                return;
            }
            _instance = this;

            DontDestroyOnLoad(this);
        }