Beispiel #1
0
 private void OnValueChange(bool oldValue, bool newValue)
 {
     try
     {
         if (oldValue == newValue)
         {
             return;
         }
         if (newValue)
         {
             if (CurrentWorldChecked == false)
             {
                 MelonCoroutines.Start(RiskFunct.CheckWorld());
             }
             coroutine = MelonCoroutines.Start(AutoSet());
         }
         else
         {
             if (!coroutine?.Equals(null) ?? false)
             {
                 MelonCoroutines.Stop(coroutine);
             }
             Utils.SetImmobilize(false);
         }
     }
     catch (System.Exception ex) { Logger.Error("Error in starting/stopping coroutine:\n" + ex.ToString()); }
 }
Beispiel #2
0
        public override void OnSceneWasLoaded(int buildIndex, string sceneName)
        {
            switch (buildIndex)
            {
            case -1:
                qmButtOveride       = false;
                WorldTypeGame       = false;
                CurrentWorldChecked = false;
                if (movementToggle.Value)
                {
                    MelonCoroutines.Start(RiskFunct.CheckWorld());
                }
                break;

            default:
                break;
            }
        }