Beispiel #1
0
        IEnumerator Init()
        {
            Console.WriteLine("[ImmersiveMode] Initialized.");

            yield return(new WaitForSeconds(0.05f));

            energy = GameObject.Find("EnergyPanel");

            progress_counter  = GameObject.Find("Counter");
            progress_score    = GameObject.Find("ScoreCounter");
            fcdisplay_ring    = GameObject.Find("FCRing");
            tweaks_time       = GameObject.Find("Clock Canvas");
            misscounter_count = GameObject.Find("MissedCounter");

            progress_pb = (FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(
                o => o.GetComponent <TextMeshPro>() != null && (o.GetComponent <TextMeshPro>().text.StartsWith("PB: ") || o.GetComponent <TextMeshPro>().text == "--")).FirstOrDefault();

            misscounter_label = (FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(
                o => o.name == "Label" && o.GetComponent <TextMeshPro>() != null && o.GetComponent <TextMeshPro>().text == "Misses").FirstOrDefault();

            progress_rank = (FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(
                o => o.GetComponent <TextMeshPro>() != null && o.GetComponent <TextMeshPro>().text == "SSS").FirstOrDefault();

            Camera mainCamera = FindObjectsOfType <Camera>().FirstOrDefault(x => x.CompareTag("MainCamera"));

            if (ModPrefs.GetBool("ImmersiveMode", "HMDEnabled", false, true))
            {
                mainCamera.cullingMask &= ~(1 << 26);
            }
            else
            {
                mainCamera.cullingMask |= (1 << 26);
            }

            foreach (var pl in IllusionInjector.PluginManager.Plugins.Where(p => cameraplugins.Contains(p.Name)))
            {
                MonoBehaviour camPlus = ReflectionUtil.GetPrivateField <MonoBehaviour>(pl, "_cameraPlus");
                while (camPlus == null)
                {
                    yield return(new WaitForEndOfFrame());

                    camPlus = ReflectionUtil.GetPrivateField <MonoBehaviour>(pl, "_cameraPlus");
                }

                Camera cam = ReflectionUtil.GetPrivateField <Camera>(camPlus, "_cam");
                if (cam != null)
                {
                    if (ModPrefs.GetBool("ImmersiveMode", "MirrorEnabled", false, true))
                    {
                        cam.cullingMask &= ~(1 << 26);
                    }
                    else
                    {
                        cam.cullingMask |= (1 << 26);
                    }
                }
                break;
            }

            multi.layer = 26;
            foreach (Transform c in multi.transform)
            {
                c.gameObject.layer = 26;
            }

            combo.layer = 26;
            foreach (Transform c in combo.transform)
            {
                c.gameObject.layer = 26;
            }

            front.layer = 26;
            foreach (Transform c in front.transform.GetChild(0).transform)
            {
                c.gameObject.layer = 26;
            }

            if (energy != null)
            {
                energy.layer = 26;
                foreach (Transform c in energy.transform)
                {
                    c.gameObject.layer = 26;
                }
            }

            if (progress_counter != null)
            {
                progress_counter.layer = 26;
                foreach (Transform c in progress_counter.transform)
                {
                    c.gameObject.layer = 26;
                }
            }

            if (progress_score != null)
            {
                progress_score.layer = 26;
                foreach (Transform c in progress_score.transform)
                {
                    c.gameObject.layer = 26;
                }
            }

            if (progress_rank != null)
            {
                progress_rank.layer = 26;
                foreach (Transform c in progress_rank.transform)
                {
                    c.gameObject.layer = 26;
                }
            }

            if (progress_pb != null)
            {
                progress_pb.layer = 26;
            }

            if (fcdisplay_ring != null)
            {
                fcdisplay_ring.layer = 26;
                foreach (Transform c in fcdisplay_ring.transform)
                {
                    c.gameObject.layer = 26;
                }
            }

            if (tweaks_time != null)
            {
                tweaks_time.layer = 26;
            }

            if (misscounter_count != null)
            {
                misscounter_count.layer = 26;
            }

            if (misscounter_label != null)
            {
                misscounter_label.layer = 26;
            }

            Console.WriteLine("[ImmersiveMode] Applied hidden layer (26) to game objects.");
        }