private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(0, 0, 3); var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera, this.winGLCanvas1); { var node = GrayFilterNode.Create(); this.scene.RootElement = node; } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
public static GrayFilterNode Create() { var model = new GrayFilterModel(); var vs = new VertexShader(renderVert, "a_vertex", "a_texCoord"); var fs = new FragmentShader(renderFrag); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("a_vertex", GrayFilterModel.position); map.Add("a_texCoord", GrayFilterModel.texCoord); var builder = new RenderMethodBuilder(provider, map); var node = new GrayFilterNode(model, GrayFilterModel.position, builder); node.Initialize(); return(node); }