Beispiel #1
0
        public static bool RadioButton(string label, bool active)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            GUIContext g  = GetCurrentContext();
            int        id = window.GetID(label);

            // style
            var style = GUIStyle.Basic;

            Size label_size = style.CalcSize(label, GUIState.Normal);

            Rect check_bb = window.GetRect(window.GetID(label + "_check"));
            Rect text_bb  = window.GetRect(id);

            Rect total_bb = Rect.Union(check_bb, text_bb);

            Point center = check_bb.Center;

            center.x = (int)center.x + 0.5f;
            center.y = (int)center.y + 0.5f;
            var radius = check_bb.Height * 0.5f;

            bool hovered, held;
            bool pressed = GUIBehavior.ButtonBehavior(total_bb, id, out hovered, out held);

            var d     = window.DrawList;
            var state = ((held && hovered) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal);

            d.AddCircleFilled(center, (float)radius, ((held && hovered) ? Color.FrameBgActive : hovered ? Color.FrameBgHovered : Color.FrameBg), 16);
            if (active)
            {
                var check_sz = Math.Min(check_bb.Width, check_bb.Height);
                var pad      = Math.Max(1.0f, (int)(check_sz / 6.0f));
                d.AddCircleFilled(center, radius - pad, Color.CheckMark, 16);
            }

            if (label_size.Width > 0.0f)
            {
                d.AddText(text_bb, label, style, state);
            }

            return(pressed);
        }
Beispiel #2
0
        /// <summary>
        /// Create a bullet.
        /// </summary>
        public static void Bullet(string str_id)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            GUIContext g  = GetCurrentContext();
            int        id = window.GetID(str_id);

            // style
            var style = GUIStyle.Basic;

            // rect
            var  lineHeight = style.GetLineHeight();
            Rect rect       = window.GetRect(id);

            // Render
            var d = window.DrawList;
            var bulletPosition = rect.TopLeft + new Vector(0, lineHeight * 0.5f);

            d.RenderBullet(bulletPosition, lineHeight, style.FontColor);
        }
Beispiel #3
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        /// <summary>
        /// Create an auto-layout label.
        /// </summary>
        /// <param name="text">text to display</param>
        public static void Label(string text, LayoutOptions?options)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            int id = window.GetID(text);

            // style
            var style = GUIStyle.Basic;

            style.Save();
            style.ApplyOption(options);

            // rect
            Size contentSize = style.CalcSize(text, GUIState.Normal);
            Rect rect        = window.GetRect(id);

            // rendering
            DrawList d = window.DrawList;

            d.DrawBoxModel(rect, text, style);

            style.Restore();
        }
Beispiel #4
0
        /// <summary>
        /// Create a label.
        /// </summary>
        /// <param name="rect">position and size</param>
        /// <param name="text">text to display</param>
        public static void Label(Rect rect, string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.AbsoluteVisualList;
            Node node      = (Node)container.Find(visual => visual.Id == id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                node = new Node(id, $"Label<{text}>");
                container.Add(node);
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                node.Geometry = new TextGeometry(text);
            }

            node.ActiveSelf = true;

            var textPrimitive = node.Geometry as TextGeometry;

            Debug.Assert(textPrimitive != null);
            textPrimitive.Text = text;

            // rect
            node.Rect = window.GetRect(rect);
        }
Beispiel #5
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        /// <summary>
        /// Create an auto-layout label.
        /// </summary>
        /// <param name="text">text to display</param>
        /// <param name="options"></param>
        public static void Label(string text, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                node             = new Node(id, $"Label<{text}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                var size = node.RuleSet.CalcSize(text, GUIState.Normal);
                node.AttachLayoutEntry(size);
                container.AppendChild(node);
                node.Geometry = new TextGeometry(text);
            }

            node.ActiveSelf = true;
            node.RuleSet.ApplyOptions(options);

            // rect
            node.Rect = window.GetRect(id);
        }
Beispiel #6
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        public static string Textbox(Rect rect, string label, string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(text);
            }

            var id = window.GetID(label);

            // style
            var style = GUIStyle.Basic;

            style.Save();
            style.ApplySkin(GUIControlName.TextBox);

            // rect
            rect = window.GetRect(rect);

            // interact
            InputTextContext context;

            text = GUIBehavior.TextBoxBehavior(id, rect, text, out bool hovered, out bool active, out context);

            // render
            var state = active ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            GUIAppearance.DrawTextBox(rect, id, text, context, state);

            style.Restore();

            return(text);
        }
Beispiel #7
0
        /// <summary>
        /// Create a label.
        /// </summary>
        /// <param name="rect">position and size</param>
        /// <param name="text">text to display</param>
        public static void Label(Rect rect, string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.NodeTreeRoot;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                node = new Node(id, $"Label<{text}>");
                container.AppendChild(node);
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                node.Primitive = new TextPrimitive(text);
            }

            var textPrimitive = node.Primitive as TextPrimitive;

            Debug.Assert(textPrimitive != null);
            textPrimitive.Text = text;

            // rect
            node.Rect = window.GetRect(rect);
        }
Beispiel #8
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        /// <summary>
        /// Create an auto-layout image.
        /// </summary>
        /// <param name="filePath">file path of the image to display. The path should be relative to current dir or absolute.</param>
        public static void Image(string filePath)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            var id = window.GetID(filePath);

            // style
            var style = GUIStyle.Basic;

            style.PushBorder(1.0);

            // rect
            var  texture = TextureUtil.GetTexture(filePath);
            Size size    = style.CalcSize(texture, GUIState.Normal);
            var  rect    = window.GetRect(id);

            // render
            DrawList d = window.DrawList;

            style.PushBorderColor(Color.Black);//+4
            d.DrawBoxModel(rect, texture, style);

            style.PopStyle(4 + 4);
        }
Beispiel #9
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        /// <summary>
        /// Create an auto-layout horizontal separating line.
        /// </summary>
        public static void Separator(string str_id)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            int id = window.GetID(str_id);

            // style
            var style = GUIStyle.Basic;

            style.PushStretchFactor(false, 1);//+1

            // rect
            var rect = window.GetRect(id);

            // render
            var d      = window.DrawList;
            var offset = new Vector(rect.Width / 2, 0);
            var start  = rect.Center - offset;
            var end    = rect.Center + offset;

            d.AddLine(start, end, style.StrokeColor);

            style.PopStyle();//-1
        }
Beispiel #10
0
        /// <summary>
        /// Create an auto-layout image.
        /// </summary>
        /// <param name="rect">position and size</param>
        /// <param name="texture">texture, call<see cref="CreateTexture"/>to load it manually.</param>
        public static void Image(Rect rect, ITexture texture)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            // style
            var style = GUIStyle.Basic;

            style.PushBorder(1.0);

            // rect
            rect = window.GetRect(rect);

            // render
            DrawList d = window.DrawList;

            style.PushBorderColor(Color.Black);//+4
            d.DrawBoxModel(rect, texture, style);

            style.PopStyle(4 + 4);
        }
Beispiel #11
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        public static double ProgressBar(string str_id, double percent, Size size, string overlayText = null)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(percent);
            }

            GUIContext g  = GetCurrentContext();
            int        id = window.GetID(str_id);

            // style
            var style = GUIStyle.Basic;

            // rect
            var rect = window.GetRect(id, size);

            percent = MathEx.Clamp01(percent);

            // render
            DrawList d = window.DrawList;

            GUIAppearance.DrawProgressBar(rect, percent);
            if (overlayText != null)
            {
                style.PushTextAlignment(TextAlignment.Center);
                d.DrawBoxModel(rect, overlayText, style);
                style.PopStyle();
            }

            return(percent);
        }
Beispiel #12
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        /// <summary>
        /// Create a button. When the user click it, something will happen immediately.
        /// </summary>
        /// <param name="rect">position and size of the control</param>
        /// <param name="text">text to display on the button</param>
        /// <returns>true when the users clicks the button.</returns>
        public static bool Button(Rect rect, string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            int id = window.GetID(text);

            // style apply
            var style = GUIStyle.Basic;

            style.Save();
            style.ApplySkin(GUIControlName.Button);

            // rect
            rect = window.GetRect(rect);

            // interact
            bool hovered, held;
            bool pressed = GUIBehavior.ButtonBehavior(rect, id, out hovered, out held, 0);

            // render
            var d     = window.DrawList;
            var state = (hovered && held) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            d.DrawBoxModel(rect, text, style, state);

            style.Restore();

            return(pressed);
        }
Beispiel #13
0
        /// <summary>
        /// Create an auto-layout horizontal slider that user can drag to select a value.
        /// </summary>
        /// <param name="label">label of the slider</param>
        /// <param name="value">The value the slider shows.</param>
        /// <param name="minValue">The value at the left end of the slider.</param>
        /// <param name="maxValue">The value at the right end of the slider.</param>
        /// <returns>The value set by the user.</returns>
        /// <remarks>minValue &lt;= value &lt;= maxValue</remarks>
        public static double Slider(string label, double value, double minValue, double maxValue)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(value);
            }

            var id = window.GetID(label);

            // style apply
            var style = GUIStyle.Basic;

            // rect
            Size size = style.CalcSize(label, GUIState.Normal);

            style.PushStretchFactor(false, 1);//+1
            {
                var minSilderWidth = 200;
                size.Width += minSilderWidth;
                size.Height = 20;
            }
            var rect = window.GetRect(id);

            // interact
            var spacing     = GUISkin.Instance.InternalStyle.Get <double>(GUIStyleName._ControlLabelSpacing);
            var labelWidth  = GUISkin.Instance.InternalStyle.Get <double>(GUIStyleName._LabelWidth);
            var sliderWidth = rect.Width - spacing - labelWidth;

            if (sliderWidth <= 0)
            {
                sliderWidth = 1;
            }
            var sliderRect = new Rect(rect.X, rect.Y,
                                      sliderWidth,
                                      rect.Height);
            bool hovered, held;

            value = GUIBehavior.SliderBehavior(sliderRect, id, true, value, minValue, maxValue, out hovered, out held);

            // render
            var state = GUIState.Normal;

            if (hovered)
            {
                state = GUIState.Hover;
            }
            if (g.ActiveId == id && Mouse.Instance.LeftButtonState == KeyState.Down)
            {
                state = GUIState.Active;
            }
            GUIAppearance.DrawSlider(rect, label, value, minValue, maxValue, state, sliderRect, labelWidth);

            // style restore
            style.PopStyle();//-1

            return(value);
        }
Beispiel #14
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        /// <summary>
        /// Create an auto-layout button that acts like a toggle.
        /// </summary>
        /// <param name="text">text to display on the button</param>
        /// <param name="selected">whether this selectable is selected</param>
        /// <param name="options">layout options that specify layouting properties. See also <see cref="GUILayout.Width"/>, <see cref="GUILayout.Height"/>, <see cref="GUILayout.ExpandWidth"/>, <see cref="GUILayout.ExpandHeight"/>, <see cref="GUILayout.StretchWidth"/>, <see cref="GUILayout.StretchHeight"/></param>
        /// <returns>new value of the toggle-button</returns>
        public static bool Selectable(string text, bool selected, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            int id = window.GetID(text);

            // style
            var style = GUIStyle.Basic;

            style.ApplySkin(GUIControlName.Selectable);
            style.ApplyOption(options);

            // rect
            Size size = style.CalcSize(text, GUIState.Normal);
            Rect rect = window.GetRect(id, size);

            // interact
            selected = GUIBehavior.SelectableBehavior(rect, id, selected, out bool hovered, out bool held);

            // render
            DrawList d     = window.DrawList;
            var      state = (selected || (hovered && held)) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            d.DrawBoxModel(rect, text, style, state);

            style.Restore();

            return(selected);
        }
Beispiel #15
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        /// <summary>
        /// Create a label with a little bullet.
        /// </summary>
        public static void BulletText(string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            GUIContext g  = GetCurrentContext();
            int        id = window.GetID(text);

            // style
            var style = GUIStyle.Basic;

            // rect
            Size contentSize = style.CalcSize(text, GUIState.Normal);
            var  lineHeight  = style.GetLineHeight();
            Rect rect        = window.GetRect(id);

            // Render
            var d = window.DrawList;
            var bulletPosition = rect.TopLeft + new Vector(0, lineHeight * 0.5f);

            d.RenderBullet(bulletPosition, lineHeight, style.FontColor);
            rect.Offset(lineHeight, 0);
            d.AddText(rect, text, style, GUIState.Normal);
        }
Beispiel #16
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        /// <summary>
        /// Create a toggle (check-box) with a label.
        /// </summary>
        /// <param name="rect">position and size of the control</param>
        /// <param name="label">label</param>
        /// <param name="value">Is this toggle checked or unchecked?</param>
        /// <returns>new value of the toggle</returns>
        public static bool Toggle(Rect rect, string label, bool value)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            int id = window.GetID(label);

            // rect
            rect = window.GetRect(rect);

            // interact
            bool hovered;

            value = GUIBehavior.ToggleBehavior(rect, id, value, out hovered);

            // render
            var state = GUIState.Normal;

            if (hovered)
            {
                state = GUIState.Hover;
            }
            if (g.ActiveId == id && Mouse.Instance.LeftButtonState == KeyState.Down)
            {
                state = GUIState.Active;
            }
            GUIAppearance.DrawToggle(rect, label, value, state);

            return(value);
        }
Beispiel #17
0
        private static bool DoHoverButton(string text, GUIStyle style, params LayoutOption[] options)
        {
            Window window = GetCurrentWindow();
            var    id     = window.GetID(text);
            Size   size   = style.CalcSize(text, GUIState.Normal);
            var    rect   = window.GetRect(id);

            return(GUI.HoverButton(rect, text));
        }
Beispiel #18
0
        /// <summary>
        /// Create an auto-layout collapsing header.
        /// </summary>
        /// <param name="text">header text</param>
        /// <param name="open">opened</param>
        /// <param name="options">style options</param>
        /// <returns>true when opened</returns>
        /// <remarks> It is always horizontally stretched (factor 1).</remarks>
        public static bool CollapsingHeader(string text, ref bool open, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                //create nodes
                node = new Node(id, $"CollapsingHeader<{text}>");
                node.AttachLayoutEntry();
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.CollapsingHeader]);
            }
            node.RuleSet.ApplyOptions(options);
            node.RuleSet.ApplyOptions(Height(node.RuleSet.GetLineHeight()));
            node.ActiveSelf = true;

            container.AppendChild(node);

            // rect
            Rect rect = window.GetRect(id);

            // interact
            var pressed = GUIBehavior.ButtonBehavior(rect, id, out var hovered, out var held, ButtonFlags.PressedOnClick);

            node.State = (hovered && held) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;
            if (pressed)
            {
                open = !open;
            }

            // last item state
            window.TempData.LastItemState = node.State;

            using (var dc = node.RenderOpen())
            {
                dc.DrawBoxModel(node);
                dc.DrawGlyphRun(node.RuleSet, text, node.ContentRect.TopLeft + new Vector(node.Rect.Height + node.PaddingLeft, 0));
                dc.RenderArrow(node.Rect.Min + new Vector(node.PaddingLeft, 0),
                               node.Height, node.RuleSet.FontColor, open ? Direcion.Down : Direcion.Right, 1.0);
            }

            return(open);
        }
Beispiel #19
0
        public static int ListBox <T>(string label, IReadOnlyList <T> items, int selectedIndex)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(selectedIndex);
            }

            int id = window.GetID(label);

            PushID("ListboxField" + id);

            var style = GUIStyle.Basic;

            BeginHorizontal("Field");
            BeginVertical("Items", GUILayout.ExpandWidth(true));
            {
                style.Save();
                style.ApplySkin(GUIControlName.ListBox);
                style.PushStretchFactor(false, 1);
                style.PushCellSpacing(true, 0);
                for (var i = 0; i < items.Count; i++)
                {
                    var    item     = items[i];
                    string itemText = item.ToString();
                    var    itemId   = window.GetID(string.Format("Item_{0}_{1}", i, itemText));
                    var    textSize = style.CalcSize(itemText, GUIState.Normal);
                    var    itemRect = window.GetRect(itemId, textSize);

                    bool hovered;
                    bool on = GUIBehavior.ToggleBehavior(itemRect, id, selectedIndex == i, out hovered);
                    if (on)
                    {
                        selectedIndex = i;
                    }

                    var d     = window.DrawList;
                    var state = on ? GUIState.Active : GUIState.Normal;
                    d.DrawBoxModel(itemRect, itemText, style, state);
                }
                style.Restore();
            }
            EndVertical();
            GUILayout.Space("FieldSpacing", GUISkin.Current.FieldSpacing);
            GUILayout.Label(label, GUILayout.Width((int)GUISkin.Current.LabelWidth));
            EndHorizontal();

            PopID();

            return(selectedIndex);
        }
Beispiel #20
0
        /// <summary>
        /// Create a single-line text box.
        /// </summary>
        /// <param name="label">label</param>
        /// <param name="width">width</param>
        /// <param name="text">text</param>
        /// <param name="flags">filter flags</param>
        /// <param name="checker">custom checker per char</param>
        /// <returns>(modified) text</returns>
        public static string TextBox(string label, double width, string text, InputTextFlags flags, Func <char, bool> checker, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(text);
            }

            var  id        = window.GetID(label);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            label = Utility.FindRenderedText(label);
            if (node == null)
            {
                //create node
                node             = new Node(id, $"{nameof(TextBox)}<{label}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.TextBox]);
                var size = node.RuleSet.CalcContentBoxSize(text, GUIState.Normal);
                node.AttachLayoutEntry(size);
            }
            container.AppendChild(node);
            node.RuleSet.ApplyOptions(options);
            node.ActiveSelf = true;

            // rect
            Rect rect = window.GetRect(id);

            // interact
            InputTextContext context;

            text = GUIBehavior.TextBoxBehavior(id, rect, text, out bool hovered, out bool active, out context, flags, checker);
            var state = active ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            // last item state
            window.TempData.LastItemState = state;

            // render
            if (flags.HaveFlag(InputTextFlags.Password))
            {
                var dotText = new string('*', text.Length);//FIXME bad performance
                GUIAppearance.DrawTextBox(node, id, dotText, context, state);
            }
            else
            {
                GUIAppearance.DrawTextBox(node, id, text, context, state);
            }

            return(text);
        }
Beispiel #21
0
        /// <summary>
        /// Create an auto-layout collapsing header.
        /// </summary>
        /// <param name="text">header text</param>
        /// <param name="open">opened</param>
        /// <param name="options">style options</param>
        /// <returns>true when opened</returns>
        /// <remarks> It is always horizontally stretched (factor 1).</remarks>
        public static bool CollapsingHeader(string text, ref bool open, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            var displayText = (open ? "-" : "+") + text;

            if (node == null)
            {
                //create nodes
                node = new Node(id, $"CollapsingHeader<{text}>");
                node.AttachLayoutEntry();
                container.AppendChild(node);
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.CollapsingHeader]);
                node.Geometry = new TextGeometry(displayText);
            }
            node.RuleSet.ApplyOptions(options);
            node.RuleSet.ApplyOptions(Height(node.RuleSet.GetLineHeight()));
            node.ActiveSelf = true;

            var textPrimitive = node.Geometry as TextGeometry;

            Debug.Assert(textPrimitive != null);
            textPrimitive.Text = displayText;

            // rect
            Rect rect = window.GetRect(id);

            // interact
            var pressed = GUIBehavior.ButtonBehavior(rect, id, out var hovered, out var held, ButtonFlags.PressedOnClick);

            if (pressed)
            {
                open       = !open;
                node.State = open ? GUIState.Active : GUIState.Normal;
            }

            return(open);
        }
Beispiel #22
0
        private static bool DoPolygonButton(IReadOnlyList <Point> points, Rect textRect, string text, GUIStyle style, params LayoutOption[] options)
        {
            Window window = GetCurrentWindow();
            var    id     = window.GetID(text);
            var    rect   = new Rect();

            for (int i = 0; i < points.Count; i++)
            {
                var point = points[i];
                rect.Union(point);
            }
            rect = window.GetRect(id);
            return(GUI.PolygonButton(rect, points, textRect, text));
        }
Beispiel #23
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        public static bool ImageButton(string filePath, Size size, Point uv0, Point uv1)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            var id = window.GetID(filePath);

            // style
            var style = GUIStyle.Basic;

            style.Save();
            style.ApplySkin(GUIControlName.Button);

            // rect
            var texture = TextureUtil.GetTexture(filePath);

            if (size == Size.Empty)
            {
                size = style.CalcSize(texture, GUIState.Normal);
            }
            var rect = window.GetRect(id);

            if (rect == Layout.StackLayout.DummyRect)
            {
                style.Restore();
                return(false);
            }

            // interact
            bool hovered, held;
            bool pressed = GUIBehavior.ButtonBehavior(rect, id, out hovered, out held, 0);

            // render
            style.PushUV(uv0, uv1);
            var d     = window.DrawList;
            var state = (hovered && held) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            d.DrawBoxModel(rect, texture, style, state);

            style.Restore();

            return(pressed);
        }
Beispiel #24
0
        /// <summary>
        /// Create a horizontal slider that user can drag to select a value.
        /// </summary>
        /// <param name="rect">position and size of the control</param>
        /// <param name="label">label</param>
        /// <param name="value">The value the slider shows.</param>
        /// <param name="minValue">The value at the top end of the slider.</param>
        /// <param name="maxValue">The value at the bottom end of the slider.</param>
        /// <returns>The value set by the user.</returns>
        /// <remarks>minValue &lt;= value &lt;= maxValue</remarks>
        public static double Slider(Rect rect, string label, double value, double minValue, double maxValue)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(value);
            }

            int id = window.GetID(label);

            // rect
            rect = window.GetRect(rect);

            // interact
            var spacing     = GUISkin.Instance.InternalStyle.Get <double>(GUIStyleName._ControlLabelSpacing);
            var labelWidth  = GUISkin.Instance.InternalStyle.Get <double>(GUIStyleName._LabelWidth);
            var sliderWidth = rect.Width - spacing - labelWidth;

            if (sliderWidth <= 0)
            {
                sliderWidth = 1;
            }
            var sliderRect = new Rect(rect.X, rect.Y,
                                      sliderWidth,
                                      rect.Height);
            bool hovered, held;

            value = GUIBehavior.SliderBehavior(sliderRect, id, true, value, minValue, maxValue, out hovered, out held);

            // render
            var state = GUIState.Normal;

            if (hovered)
            {
                state = GUIState.Hover;
            }
            if (g.ActiveId == id && Mouse.Instance.LeftButtonState == KeyState.Down)
            {
                state = GUIState.Active;
            }
            GUIAppearance.DrawSlider(rect, label, value, minValue, maxValue, state, sliderRect, labelWidth);

            return(value);
        }
Beispiel #25
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        /// <summary>
        /// Create a single-line text box.
        /// </summary>
        /// <param name="label">label</param>
        /// <param name="width">width</param>
        /// <param name="text">text</param>
        /// <param name="flags">filter flags</param>
        /// <param name="checker">custom checker per char</param>
        /// <returns>(modified) text</returns>
        public static string TextBox(string label, double width, string text, InputTextFlags flags, Func <char, bool> checker, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(text);
            }

            int id = window.GetID(label);

            // style apply
            var style = GUIStyle.Basic;

            style.Save();
            style.ApplySkin(GUIControlName.TextBox);
            style.ApplyOption(options);

            // rect
            var  height = style.GetLineHeight();
            var  size   = new Size(width, height);
            Rect rect   = window.GetRect(id, size);

            // interact
            InputTextContext context;

            text = GUIBehavior.TextBoxBehavior(id, rect, text, out bool hovered, out bool active, out context, flags, checker);

            // render
            var d     = window.DrawList;
            var state = active ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            if (flags.HaveFlag(InputTextFlags.Password))
            {
                var dotText = new string('*', text.Length);//FIXME bad performance
                GUIAppearance.DrawTextBox(rect, id, dotText, context, state);
            }
            else
            {
                GUIAppearance.DrawTextBox(rect, id, text, context, state);
            }

            style.Restore();

            return(text);
        }
Beispiel #26
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        /// <summary>
        /// Create a label with a little bullet.
        /// </summary>
        /// <param name="text">The text to display.</param>
        public static void BulletText(string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                node             = new Node(id, $"BulletText<{text}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                var size       = node.RuleSet.CalcContentBoxSize(text, GUIState.Normal);
                var lineHeight = node.RuleSet.GetLineHeight();
                size += new Vector(lineHeight, 0);
                node.AttachLayoutEntry(size);
            }
            container.AppendChild(node);

            node.ActiveSelf = true;

            // rect
            node.Rect = window.GetRect(id);

            // last item state
            window.TempData.LastItemState = node.State;

            using (var dc = node.RenderOpen())
            {
                var lineHeight     = node.RuleSet.GetLineHeight();
                var bulletPosition = node.Rect.TopLeft + new Vector(lineHeight * 0.5f, lineHeight * 0.5f);
                GUIAppearance.RenderBullet(dc, bulletPosition, lineHeight, node.RuleSet.FontColor);
                var rect = node.Rect;
                rect.Offset(lineHeight, 0);
                dc.DrawGlyphRun(node.RuleSet, text, rect.TopLeft);
            }
        }
Beispiel #27
0
        /// <summary>
        /// Create an auto-layout button. When the user click it, something will happen immediately.
        /// </summary>
        /// <param name="text">text to display on the button</param>
        /// <param name="options">style options</param>
        public static bool Button(string text, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                //create node
                node             = new Node(id, $"Button<{text}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Button]);
                var size = node.RuleSet.CalcSize(text, GUIState.Normal);
                node.AttachLayoutEntry(size);
                container.AppendChild(node);
                node.Primitive = new TextPrimitive(text);
            }
            node.RuleSet.ApplyOptions(options);
            node.ActiveSelf = true;

            var textPrimitive = node.Primitive as TextPrimitive;

            Debug.Assert(textPrimitive != null);
            textPrimitive.Text = text;

            // rect
            node.Rect = window.GetRect(id);

            // interact
            var pressed = GUIBehavior.ButtonBehavior(node.Rect, node.Id, out var hovered, out var held);

            node.State = (hovered && held) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            return(pressed);
        }
Beispiel #28
0
        /// <summary>
        /// Create a button. When the user click it, something will happen immediately.
        /// </summary>
        /// <param name="rect">position and size of the control</param>
        /// <param name="text">text to display on the button, optionally incuding the id: "#MyButton"</param>
        /// <param name="options">style options</param>
        /// <returns>true when the users clicks the button.</returns>
        public static bool Button(Rect rect, string text, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(false);
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.AbsoluteVisualList;
            Node node      = (Node)container.Find(visual => visual.Id == id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                //create button node
                node = new Node(id, $"Button<{text}>");
                container.Add(node);
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Button]);
                node.Geometry = new TextGeometry(text);
            }

            node.RuleSet.ApplyOptions(options);
            node.ActiveSelf = true;

            var textPrimitive = node.Geometry as TextGeometry;

            Debug.Assert(textPrimitive != null);
            textPrimitive.Text = text;

            // rect
            node.Rect = window.GetRect(rect);

            // interact
            var pressed = GUIBehavior.ButtonBehavior(node.Rect, node.Id, out var hovered, out var held);

            node.State = (hovered && held) ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            return(pressed);
        }
Beispiel #29
0
        //TODO multiple/single line TextBox
        public static string TextBox(Rect rect, string label, string text, LayoutOptions?options)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return(text);
            }

            var  id        = window.GetID(label);
            var  container = window.AbsoluteVisualList;
            Node node      = (Node)container.Find(visual => visual.Id == id);

            label = Utility.FindRenderedText(label);
            if (node == null)
            {
                //create node
                node             = new Node(id, $"{nameof(TextBox)}<{label}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.TextBox]);
                container.Add(node);
            }
            node.RuleSet.ApplyOptions(options);
            node.ActiveSelf = true;

            // rect
            node.Rect = window.GetRect(rect);

            // interact
            InputTextContext context;

            text = GUIBehavior.TextBoxBehavior(id, rect, text, out bool hovered, out bool active, out context);
            var state = active ? GUIState.Active : hovered ? GUIState.Hover : GUIState.Normal;

            // last item state
            window.TempData.LastItemState = state;

            // render
            GUIAppearance.DrawTextBox(node, id, text, context, state);

            return(text);
        }
Beispiel #30
0
        /// <summary>
        /// Create a label.
        /// </summary>
        /// <param name="rect">position and size</param>
        /// <param name="text">text to display</param>
        public static void Label(Rect rect, string text)
        {
            GUIContext g      = GetCurrentContext();
            Window     window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            // style apply
            var style = GUIStyle.Basic;

            // rect
            rect = window.GetRect(rect);

            // render
            DrawList d = window.DrawList;

            d.DrawBoxModel(rect, text, style);
        }