Beispiel #1
0
        public override void LoadContent()
        {
            base.LoadContent();

            image = mainGame.Content.Load<Texture2D>("Profile/noimage");
            sp = mainGame.mySpriteBatch;
        }
Beispiel #2
0
        public override void LoadContent()
        {
            base.LoadContent();

            sp = mainGame.mySpriteBatch;
            font = mainGame.Content.Load<SpriteFont>("Important/meirio_14");

            //背景
            backTexture = mainGame.Content.Load<Texture2D>("Profile/eraSelectBack");
            backRectangle = new Rectangle(50, height / 100, width - 100, height * 98 / 100);

            //事件一覧
            eventList = new ItemList<Event>(
                mainGame,
                Event.PersonSelectEvent(mainGame.person),
                font,
                new Rectangle(
                     backRectangle.X + backRectangle.Width / 10,
                     backRectangle.Y + backRectangle.Height / 5,
                     backRectangle.Width * 8 / 10,
                     backRectangle.Height * 5 / 10));
            eventList.LoadContent();

            //フェードインを有効にする
            fadeIn.isEnabled = true;
        }
Beispiel #3
0
        public override void LoadContent()
        {
            base.LoadContent();

            sp = mainGame.mySpriteBatch;
            font = mainGame.Content.Load<SpriteFont>("Important/meirio_14");

            //テキストを設定
            text = new StringBuilder();
            text.Append(mainGame.person.name);
            text.Append("   (" + mainGame.person.nameKana + ")");
            text.Append(Environment.NewLine);
            text.Append(Environment.NewLine);
            text.Append("性別   " + mainGame.person.sex);
            text.Append(Environment.NewLine);
            text.Append("職業   " + mainGame.person.job);
            text.Append(Environment.NewLine);
            text.Append("紹介   " + mainGame.person.profile);
        }
Beispiel #4
0
        protected override void LoadContent()
        {
            mySpriteBatch = new MySpriteBatch(GraphicsDevice);
            statusMains[(int)Status.IjinSelect].LoadContent();

            //この LoadContentは移り変わるタイミングで行う
            //statusMains[(int)Status.Profile].LoadContent();
        }