Beispiel #1
0
        public InteractionList(IffChunk Chunk) : base(Chunk)
        {
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader    = new BinaryReader(MemStream);

            if ((Reader.BaseStream.Length - Reader.BaseStream.Position) == 0)
            {
                return; //Empty (strange, but it happens).
            }
            m_NumInteractions = Reader.ReadInt16();

            if ((Reader.BaseStream.Length - Reader.BaseStream.Position) == 0 ||
                (Reader.BaseStream.Length - Reader.BaseStream.Position) < 2)
            {
                return; //Too short (strange, but it happens).
            }
            m_Version = Reader.ReadInt16();

            if (m_NumInteractions <= 0)
            {
                return;
            }

            if (m_Version == 9 || m_Version == 10)
            {
                m_CompressionCode = Reader.ReadByte();

                if (m_CompressionCode != 1)
                {
                    return; //Compressioncode should always be 1.
                }
            }

            switch (m_Version)
            {
            case 2:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    Interaction.ActionFunction = Reader.ReadInt16();
                    Interaction.GuardFunction  = Reader.ReadInt16();
                    Interaction.MotiveEntries  = Reader.ReadInt16();
                    Reader.ReadInt16();     //0xA3A3 (skip)
                    Reader.ReadInt32();     //4-byte float, no idea what it is used for.

                    m_Interactions.Add(Interaction);
                }

                break;

            case 3:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    Interaction.ActionFunction = Reader.ReadInt16();
                    Interaction.GuardFunction  = Reader.ReadInt16();
                    Interaction.MotiveEntries  = Reader.ReadInt16();
                    Interaction.Flags          = Reader.ReadInt16();
                    Reader.ReadInt32();     //4-byte float, no idea what it is used for.

                    m_Interactions.Add(Interaction);
                }

                break;

            case 5:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    Interaction.ActionFunction = Reader.ReadInt16();
                    Interaction.GuardFunction  = Reader.ReadInt16();
                    Interaction.MotiveEntries  = Reader.ReadInt32();
                    Interaction.Flags          = Reader.ReadInt32();
                    Interaction.StrTableIndex  = Reader.ReadInt32();
                    Interaction.Autonomy       = Reader.ReadInt32();
                    Interaction.JoinIndex      = Reader.ReadInt32();

                    m_Interactions.Add(Interaction);
                }

                break;

            case 7:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    Interaction.ActionFunction   = Reader.ReadInt16();
                    Interaction.GuardFunction    = Reader.ReadInt16();
                    Interaction.MotiveEntries    = Reader.ReadInt32();
                    Interaction.Flags            = Reader.ReadInt32();
                    Interaction.StrTableIndex    = Reader.ReadInt32();
                    Interaction.AttenuationCode  = Reader.ReadInt32();
                    Interaction.AttenuationValue = Reader.ReadInt32();
                    Interaction.Autonomy         = Reader.ReadInt32();
                    Interaction.JoinIndex        = Reader.ReadInt32();

                    m_Interactions.Add(Interaction);
                }

                break;

            case 8:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    Interaction.ActionFunction   = Reader.ReadInt16();
                    Interaction.GuardFunction    = Reader.ReadInt16();
                    Interaction.MotiveEntries    = Reader.ReadInt32();
                    Interaction.Flags            = Reader.ReadInt32();
                    Interaction.StrTableIndex    = Reader.ReadInt32();
                    Interaction.AttenuationCode  = Reader.ReadInt32();
                    Interaction.AttenuationValue = Reader.ReadInt32();
                    Interaction.Autonomy         = Reader.ReadInt32();
                    Interaction.JoinIndex        = Reader.ReadInt32();

                    m_Interactions.Add(Interaction);
                }

                break;

            case 9:
                for (int i = 0; i < m_NumInteractions; i++)
                {
                    TTABCore Interaction = new TTABCore();

                    BitArray BArray = new BitArray(Reader.ReadBytes(2));
                    Interaction.ActionFunction = (short)GetShortBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.GuardFunction = (short)GetShortBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.MotiveEntries = (int)GetLongBits(BArray);

                    BArray            = new BitArray(Reader.ReadBytes(4));
                    Interaction.Flags = (int)GetLongBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.StrTableIndex = (int)GetLongBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.AttenuationCode = (int)GetLongBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.AttenuationValue = (int)GetLongBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.Autonomy = (int)GetLongBits(BArray);

                    BArray = new BitArray(Reader.ReadBytes(4));
                    Interaction.JoinIndex = (int)GetLongBits(BArray);

                    m_Interactions.Add(Interaction);
                }

                break;
            }

            Reader.Close();
        }
        public InteractionList(IffChunk Chunk)
            : base(Chunk)
        {
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader = new BinaryReader(MemStream);

            if ((Reader.BaseStream.Length - Reader.BaseStream.Position) == 0)
                return; //Empty (strange, but it happens).

            m_NumInteractions = Reader.ReadInt16();

            if ((Reader.BaseStream.Length - Reader.BaseStream.Position) == 0 ||
                (Reader.BaseStream.Length - Reader.BaseStream.Position) < 2)
                return; //Too short (strange, but it happens).

            m_Version = Reader.ReadInt16();

            if (m_NumInteractions <= 0)
                return;

            if (m_Version == 9 || m_Version == 10)
            {
                m_CompressionCode = Reader.ReadByte();

                if (m_CompressionCode != 1)
                    return; //Compressioncode should always be 1.
            }

            switch (m_Version)
            {
                case 2:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        Interaction.ActionFunction = Reader.ReadInt16();
                        Interaction.GuardFunction = Reader.ReadInt16();
                        Interaction.MotiveEntries = Reader.ReadInt16();
                        Reader.ReadInt16(); //0xA3A3 (skip)
                        Reader.ReadInt32(); //4-byte float, no idea what it is used for.

                        m_Interactions.Add(Interaction);
                    }

                    break;
                case 3:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        Interaction.ActionFunction = Reader.ReadInt16();
                        Interaction.GuardFunction = Reader.ReadInt16();
                        Interaction.MotiveEntries = Reader.ReadInt16();
                        Interaction.Flags = Reader.ReadInt16();
                        Reader.ReadInt32(); //4-byte float, no idea what it is used for.

                        m_Interactions.Add(Interaction);
                    }

                    break;
                case 5:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        Interaction.ActionFunction = Reader.ReadInt16();
                        Interaction.GuardFunction = Reader.ReadInt16();
                        Interaction.MotiveEntries = Reader.ReadInt32();
                        Interaction.Flags = Reader.ReadInt32();
                        Interaction.StrTableIndex = Reader.ReadInt32();
                        Interaction.Autonomy = Reader.ReadInt32();
                        Interaction.JoinIndex = Reader.ReadInt32();

                        m_Interactions.Add(Interaction);
                    }

                    break;
                case 7:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        Interaction.ActionFunction = Reader.ReadInt16();
                        Interaction.GuardFunction = Reader.ReadInt16();
                        Interaction.MotiveEntries = Reader.ReadInt32();
                        Interaction.Flags = Reader.ReadInt32();
                        Interaction.StrTableIndex = Reader.ReadInt32();
                        Interaction.AttenuationCode = Reader.ReadInt32();
                        Interaction.AttenuationValue = Reader.ReadInt32();
                        Interaction.Autonomy = Reader.ReadInt32();
                        Interaction.JoinIndex = Reader.ReadInt32();

                        m_Interactions.Add(Interaction);
                    }

                    break;
                case 8:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        Interaction.ActionFunction = Reader.ReadInt16();
                        Interaction.GuardFunction = Reader.ReadInt16();
                        Interaction.MotiveEntries = Reader.ReadInt32();
                        Interaction.Flags = Reader.ReadInt32();
                        Interaction.StrTableIndex = Reader.ReadInt32();
                        Interaction.AttenuationCode = Reader.ReadInt32();
                        Interaction.AttenuationValue = Reader.ReadInt32();
                        Interaction.Autonomy = Reader.ReadInt32();
                        Interaction.JoinIndex = Reader.ReadInt32();

                        m_Interactions.Add(Interaction);
                    }

                    break;
                case 9:
                    for (int i = 0; i < m_NumInteractions; i++)
                    {
                        TTABCore Interaction = new TTABCore();

                        BitArray BArray = new BitArray(Reader.ReadBytes(2));
                        Interaction.ActionFunction = (short)GetShortBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.GuardFunction = (short)GetShortBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.MotiveEntries = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.Flags = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.StrTableIndex = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.AttenuationCode = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.AttenuationValue = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.Autonomy = (int)GetLongBits(BArray);

                        BArray = new BitArray(Reader.ReadBytes(4));
                        Interaction.JoinIndex = (int)GetLongBits(BArray);

                        m_Interactions.Add(Interaction);
                    }

                    break;
            }

            Reader.Close();
        }