Beispiel #1
0
 void _read(FileStream stream)
 {
     _filePath = stream.Name;
     //System.Diagnostics.Debug.WriteLine("Creating " + FileName);
     if (Resource.GetType(stream, 0) == Resource.ResourceType.Rmap)
     {
         _rmp = new Rmap(stream);
         //System.Diagnostics.Debug.WriteLine("Rmap created");
         _resources = new ResourceCollection(_rmp.NumberOfHeaders);
         for (int i = 0; i < _resources.Count; i++)
         {
             //System.Diagnostics.Debug.WriteLine("Create " + _rmp.SubHeaders[i].Type.ToString() + " " + _rmp.SubHeaders[i].Name + " (" + (i+1) + "/" + _rmp.NumberOfHeaders + ")");
             _assignResource(i, _rmp.SubHeaders[i].Type, stream, _rmp.SubHeaders[i].Offset);
         }
         if (_resources.Count == 2 && _resources[0].Name.StartsWith("battle") && _resources[1].Name.EndsWith("gal"))
             _lfdCategory = LfdCategory.Battle;
     }
     else if (Resource.GetType(stream, 0) == Resource.ResourceType.Panl)
     {
         //System.Diagnostics.Debug.WriteLine("cockpit LFD");
         _lfdCategory = LfdCategory.Cockpit;
         _resources = new ResourceCollection(3);
         _resources[0] = new Panl(stream, 0);
         _resources[1] = new Mask(stream, Resource.HeaderLength + _resources[0].Length);
         _resources[2] = new Pltt(stream, Resource.HeaderLength * 2 + _resources[0].Length + _resources[1].Length);
     }
     else
     {
         _resources = new ResourceCollection(1);
         _assignResource(0, Resource.GetType(stream, 0), stream, 0);
         //System.Diagnostics.Debug.WriteLine("Solo resource " + _resources[0].Type + " " + _resources[0].Name);
     }
 }
Beispiel #2
0
 void _assignResource(int index, Resource.ResourceType type, FileStream stream, long offset)
 {
     // commented out types redirect to Resource to read and capture _rawData
     if (type == Resource.ResourceType.Anim) _resources[index] = new Anim(stream, offset);
     else if (type == Resource.ResourceType.Blas || type == Resource.ResourceType.Voic) _resources[index] = new Blas(stream, offset);
     //TODO: else if (type == Resource.ResourceType.Bmap) _resources[index] = new Bmap(stream, offset);
     //TODO: else if (type == Resource.ResourceType.Cust) _resources[index] = new Cust(stream, offset);
     else if (type == Resource.ResourceType.Delt) _resources[index] = new Delt(stream, offset);
     else if (type == Resource.ResourceType.Film) _resources[index] = new Film(stream, offset);
     else if (type == Resource.ResourceType.Font) _resources[index] = new Font(stream, offset);
     //TODO: else if (type == Resource.ResourceType.Gmid) _resources[index] = new Gmid(stream, offset);
     else if (type == Resource.ResourceType.Mask) _resources[index] = new Mask(stream, offset);
     //TODO: else if (type == Resource.ResourceType.Mtrx) _resources[index] = new Mtrx(stream, offset);
     else if (type == Resource.ResourceType.Panl) _resources[index] = new Panl(stream, offset);
     else if (type == Resource.ResourceType.Pltt) _resources[index] = new Pltt(stream, offset);
     // skip Rmap
     //TODO: else if (type == Resource.ResourceType.Ship) _resources[index] = new Ship(stream, offset);
     else if (type == Resource.ResourceType.Text) _resources[index] = new Text(stream, offset);
     else if (type == Resource.ResourceType.Xact) _resources[index] = new Xact(stream, offset);
     else _resources[index] = new Resource(stream, offset);
 }