private void OpenView()
        {
            RepeatableQuestModel model = new RepeatableQuestModel(PlayerManager.Data.GetRepeatableQuestForWorld(BackendConstants.WORLD_BASE), AdManager.Instance);

            GameObject          questUI = gameObject.InstantiateUI(QuestMenuPrefab);
            RepeatableQuestView view    = questUI.GetComponent <RepeatableQuestView>();

            view.Init(model);
        }
Beispiel #2
0
 public void Init(RepeatableQuestModel i_model)
 {
     mQuestModel = i_model;
     SetModel(i_model.ViewModel);
     MissionUI.Init(mQuestModel.Mission);
 }