Beispiel #1
0
 protected override void Awake()
 {
     base.Awake();
     m_animator   = GetComponentInChildren <Animator>();
     m_XMovement  = base.gameObject.GetComponent <mg_if_XMovement>();
     m_fishingRod = MinigameManager.GetActive <mg_IceFishing>().Logic.FishingRod;
 }
Beispiel #2
0
 public void Initialize(mg_if_EObjectsMovement p_movement)
 {
     m_XMovement = base.gameObject.GetComponent <mg_if_XMovement>();
     m_XMovement.Initialize(p_movement, m_variables.KickerSpeed, m_variables.KickerSpeedRange);
     m_YMovement = base.gameObject.GetComponent <mg_if_YMovement>();
     m_YMovement.Initialize(0f, 0f);
 }
 protected override void Awake()
 {
     base.Awake();
     m_XMovement   = GetComponent <mg_if_XMovement>();
     m_YMovement   = GetComponent <mg_if_YMovement>();
     m_BobMovement = new mg_if_BobMovement(m_variables.ExtraLifeBobTimeRate, m_variables.ExtraLifeBobAmplitude, m_variables.ExtraLifeBobTimeOffset);
     m_animator    = GetComponentInChildren <Animator>();
 }
 protected override void Awake()
 {
     base.Awake();
     m_mouthOpen   = base.transform.Find("mouth_open").gameObject;
     m_mouthClosed = base.transform.Find("mouth_closed").gameObject;
     m_XMovement   = base.gameObject.GetComponent <mg_if_XMovement>();
     m_YMovement   = base.gameObject.GetComponent <mg_if_YMovement>();
     m_fishingRod  = MinigameManager.GetActive <mg_IceFishing>().Logic.FishingRod;
 }
        public override void Spawn()
        {
            base.Spawn();
            m_XMovement = base.gameObject.GetComponent <mg_if_XMovement>();
            m_XMovement.Initialize(mg_if_EObjectsMovement.MOVEMENT_AUTO, m_variables.SharkNearSpeed, m_variables.SharkNearSpeedRange);
            m_XMovement.SetInitialPos();
            Vector2 vector = base.transform.position;

            vector.y = 0f - MinigameManager.GetActive <mg_IceFishing>().MainCamera.orthographicSize;
            base.transform.position = vector;
            MinigameManager.GetActive().PlaySFX("mg_if_sfx_SharkSwim");
        }
Beispiel #6
0
 protected override void Awake()
 {
     base.Awake();
     m_XMovement = GetComponent <mg_if_XMovement>();
     m_YMovement = GetComponent <mg_if_YMovement>();
 }