Beispiel #1
0
 public void CopyValuesTo(CompositeAnimation target, CompositeEntity newParent)
 {
     target.Parent = newParent;
     target.Name   = this.Name;
     target.LerpLastFrameWithFirst = this.LerpLastFrameWithFirst;
     target.IsPaused        = this.IsPaused;
     target.IsStopped       = this.IsStopped;
     target.LoopMax         = this.LoopMax;
     target.Speed           = this.Speed;
     target.AutoPlay        = this.AutoPlay;
     target.HideWhenStopped = this.HideWhenStopped;
     // copy keyframes
     for (int i = 0; i < this._keyFrames.Count; i++)
     {
         // if no particle type is available
         if (target.KeyFrames.Count <= i)
         {
             target.KeyFrames.Add(new CompositeKeyFrame(target));
         }
         this.KeyFrames[i].CopyValuesTo(target.KeyFrames[i], target);
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.KeyFrames.Count; i > this.KeyFrames.Count; i--)
     {
         target.KeyFrames.RemoveAt(i - 1);
     }
     target.Reset();
 }
Beispiel #2
0
 internal void OnEndOfAnimLoopReached(CompositeAnimation compositeAnimation)
 {
     if (EndOfAnimLoopReached != null)
     {
         EndOfAnimLoopReached(compositeAnimation, EventArgs.Empty);
     }
     if (_queuedAnimationID.HasValue)
     {
         compositeAnimation.IsStopped = true;
         compositeAnimation.Reset();
         _currentAnimationID = _queuedAnimationID.Value;
         _animations[_queuedAnimationID.Value].Play();
         _queuedAnimationID = null;
     }
 }
 public void CopyValuesTo(CompositeAnimation target, CompositeEntity newParent)
 {
     target.Parent = newParent;
     target.Name = this.Name;
     target.LerpLastFrameWithFirst = this.LerpLastFrameWithFirst;
     target.IsPaused = this.IsPaused;
     target.IsStopped = this.IsStopped;
     target.LoopMax = this.LoopMax;
     target.Speed = this.Speed;
     target.AutoPlay = this.AutoPlay;
     target.HideWhenStopped = this.HideWhenStopped;
     // copy keyframes
     for (int i = 0; i < this._keyFrames.Count; i++)
     {
         // if no particle type is available
         if (target.KeyFrames.Count <= i)
         {
             target.KeyFrames.Add(new CompositeKeyFrame(target));
         }
         this.KeyFrames[i].CopyValuesTo(target.KeyFrames[i], target);                
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.KeyFrames.Count; i > this.KeyFrames.Count; i--)
     {
         target.KeyFrames.RemoveAt(i-1);
     }
     target.Reset();
 }
Beispiel #4
0
 internal void OnEndOfAnimLoopReached(CompositeAnimation compositeAnimation)
 {
     if (EndOfAnimLoopReached != null)
     {
         EndOfAnimLoopReached(compositeAnimation, EventArgs.Empty);
     }
     if (_queuedAnimationID.HasValue)
     {
         compositeAnimation.IsStopped = true;
         compositeAnimation.Reset();
         _currentAnimationID = _queuedAnimationID.Value;
         _animations[_queuedAnimationID.Value].Play();
         _queuedAnimationID = null;
     }
 }