Beispiel #1
0
        public static void LoadContent(GraphicsDevice graphicsDevice)
        {
            _graphicsDevice = graphicsDevice;
            _viewPortSize   = new Point(_graphicsDevice.Viewport.Width, _graphicsDevice.Viewport.Height);
            _spriteBatch    = new SpriteBatch(graphicsDevice);
            _primitiveBatch = new PrimitiveBatch(graphicsDevice);
#if !XNATOUCH
            _pixelTexture = new Texture2D(graphicsDevice, 1, 1, 0, TextureUsage.None, SurfaceFormat.Color);
            Color[] pixelColor = new Color[1];
            pixelColor[0] = Color.White;
            _pixelTexture.SetData <Color>(pixelColor);
            _renderTargetManager = new RenderTargetManager(graphicsDevice);
            _renderTargetManager.LoadContent();
#else
            _pixelTexture = Texture2D.FromFile(DrawingManager.GraphicsDevice, "Content/pixel.png");
#endif
            LoadEmbeddedIceEffects();
        }
        public static void LoadContent(GraphicsDevice graphicsDevice)
        {
            _graphicsDevice = graphicsDevice;
            _viewPortSize = new Point(_graphicsDevice.Viewport.Width, _graphicsDevice.Viewport.Height);
            _spriteBatch = new SpriteBatch(graphicsDevice);
            _primitiveBatch = new PrimitiveBatch(graphicsDevice);  
#if !XNATOUCH
            _pixelTexture = new Texture2D(graphicsDevice, 1, 1, 0, TextureUsage.None, SurfaceFormat.Color);
            Color[] pixelColor = new Color[1];
            pixelColor[0] = Color.White;
            _pixelTexture.SetData<Color>(pixelColor);
			_renderTargetManager = new RenderTargetManager(graphicsDevice);
            _renderTargetManager.LoadContent();
#else
			_pixelTexture = Texture2D.FromFile(DrawingManager.GraphicsDevice, "Content/pixel.png");
#endif
            LoadEmbeddedIceEffects();            
        }