Beispiel #1
0
        public void initButton(int btnXLocation, int btnYLocation, String btnText, String btnToolTip, Nullable <Color> btnBackgroundColor = null, Nullable <Color> btnTextColor = null, Nullable <Color> backbtnBackgroundColor = null, Nullable <Color> backbtnTextColor = null)
        {
            Transform menu = UnityEngine.Object.Instantiate(QuickMenuStuff.GetQuickMenuInstance().transform.Find("CameraMenu"), QuickMenuStuff.GetQuickMenuInstance().transform);

            menuName  = "CustomMenu" + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name = menuName;

            mainButton = new QMSingleButton(btnQMLoc, btnXLocation, btnYLocation, btnText, new Action(() => { QuickMenuStuff.ShowQuickmenuPage(menuName); }), btnToolTip, btnBackgroundColor, btnTextColor);

            IEnumerator enumerator = menu.transform.GetEnumerator();

            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            backButton = new QMSingleButton(this, 4, 2, "Back", new Action(() => { QuickMenuStuff.ShowQuickmenuPage(btnQMLoc); }), "Go Back", backbtnBackgroundColor, backbtnTextColor);
        }