Beispiel #1
0
        private static void GenerateSingleRingShell(ModelSetting sett, SingleRingResult result)
        {
            double r = sett.outerRadius - sett.thickness / 2; // radius of the model
            int count = 0;
            int shellID = 1;
            if (!result.elements.ContainsKey(shellID))
                result.elements[shellID] = new List<Element>();

            //generate the shell elements of a ring
            for (int i = 0; i < sett.num_longit; i++)
            {
                // element from 0 degree to pos_joint.first degree
                for(int j = 0; j < sett.num_segment_element[0]; j++)
                {
                    count++;
                    ElementShell shell = new ElementShell(count, shellID, j + 1 + i * sett.num_node_face,
                        j + 2 + i * sett.num_node_face, j + 2 + sett.num_node_face * (i + 1),
                        j + 1 + sett.num_node_face * (i + 1));
                    result.elements[shellID].Add(shell);
                }

                //element from pos_joint.first degree to pos_joint.last degree
                for(int j = 0; j < sett.pos_joint.Count - 1; j++)
                {
                    count++;
                    ElementShell shell = new ElementShell(count, shellID, sett.num_circum + j + 1 + i * sett.num_node_face,
                        sett.num_segment_element[j] + 2 + i * sett.num_node_face, sett.num_segment_element[j] + 2 + (i + 1) * sett.num_node_face,
                        sett.num_circum + j + 1 + (i + 1) * sett.num_node_face);
                    result.elements[shellID].Add(shell);
                    for (int k = sett.num_segment_element[j] + 2; k <= sett.num_segment_element[j + 1]; k++)
                    {
                        count++;
                        ElementShell shell_tmp = new ElementShell(count, shellID, k + i * sett.num_node_face,
                            k + 1 + i * sett.num_node_face, k + 1 + (i + 1) * sett.num_node_face,
                            k + (i + 1) * sett.num_node_face);
                        result.elements[shellID].Add(shell_tmp);
                    }
                }

                //element from pos_joint.last degree to 360 degree
                count++;
                ElementShell shell1 = new ElementShell(count, shellID, sett.num_circum + sett.pos_joint.Count + i * sett.num_node_face,
                    sett.num_segment_element.Last() + 2 + i * sett.num_node_face, sett.num_segment_element.Last() + 2 + (i + 1) * sett.num_node_face,
                    sett.num_circum + sett.pos_joint.Count + (i + 1) * sett.num_node_face);
                result.elements[shellID].Add(shell1);
                for (int j = sett.num_segment_element.Last() + 2; j < sett.num_circum; j++)
                {
                    count++;
                    ElementShell shell2 = new ElementShell(count, shellID, j + i * sett.num_node_face,
                        j + 1 + i * sett.num_node_face, j + 1 + (i + 1) * sett.num_node_face,
                        j + (i + 1) * sett.num_node_face);
                    result.elements[shellID].Add(shell2);
                }
                count++;
                ElementShell shell3 = new ElementShell(count, shellID, sett.num_circum + i * sett.num_node_face,
                    1 + i * sett.num_node_face, 1 + (i + 1) * sett.num_node_face, sett.num_circum + (i + 1) * sett.num_node_face);
                result.elements[shellID].Add(shell3);
            }
        }
Beispiel #2
0
        //you don't need to assign modelSetting.axis as it won't be used
        public static void BuildStraightModel(ModelSetting modelSetting, Model model)
        {
            SingleRingResult ringResult = new SingleRingResult();
            GenerateNodes.GenerateSingleRingNode(modelSetting, ringResult);
            GenerateElements.GenerateSingleRingElement(modelSetting, ringResult);

            //generate all nodes
            for(int i = 0; i < modelSetting.num_ring; i++)
            {
                for(int j = 0; j < modelSetting.num_node_all; j++)
                {
                    Node node = ringResult.nodes[j];
                    Node newNode = new Node(node.nid + i * modelSetting.num_node_all,
                        node.x, node.y, node.z + modelSetting.width * i);
                    model.AddNode(newNode);
                }
            }

            int elemenCount = 0;

            //generate all shells
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[1])
                {
                    elemenCount++;
                    ElementShell shell = element as ElementShell;
                    ElementShell newShell = new ElementShell(elemenCount,
                        shell.pid, shell.n1 + modelSetting.num_node_all * i, shell.n2 + modelSetting.num_node_all * i,
                        shell.n3 + modelSetting.num_node_all * i, shell.n4 + modelSetting.num_node_all * i);
                    model.AddElement(newShell);
                }
            }

            //generate radial ground spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[2])
                {
                    elemenCount++;
                    ElementLink link = element as ElementLink;
                    ElementLink newLink = new ElementLink(elemenCount,
                        link.pid, link.n1 + modelSetting.num_node_all * i, link.n2 + modelSetting.num_node_all * i);
                    model.AddElement(newLink);
                }
            }

            //generate tangential ground spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[3])
                {
                    elemenCount++;
                    ElementLink link = element as ElementLink;
                    ElementLink newLink = new ElementLink(elemenCount,
                        link.pid, link.n1 + modelSetting.num_node_all * i, link.n2 + modelSetting.num_node_all * i);
                    model.AddElement(newLink);
                }
            }

            //generate the longitudinal joint spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j <= modelSetting.num_longit; j++)
                {
                    for (int k = 0; k < modelSetting.pos_joint.Count; k++)
                    {
                        elemenCount++;
                        ElementCombin combinZ = new ElementCombin(elemenCount, 5,
                            modelSetting.pos_joint[k] + 1 + j * modelSetting.num_node_face + i * modelSetting.num_node_all,
                            k + 1 + modelSetting.num_circum + j * modelSetting.num_node_face + i * modelSetting.num_node_all);
                        model.AddElement(combinZ);
                    }
                }
            }

            //generate circumferential joint spring
            for (int i = 1; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j < modelSetting.num_node_face; j++ )
                {
                    elemenCount++;
                    ElementCombin combinCircumZ = new ElementCombin(elemenCount, 4,
                         j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    elemenCount++;
                    ElementCombin combinCircumX = new ElementCombin(elemenCount, 6,
                         j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    elemenCount++;
                    ElementCombin combinCircumY = new ElementCombin(elemenCount, 7,
                        j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    model.AddElement(combinCircumZ);
                    model.AddElement(combinCircumX);
                    model.AddElement(combinCircumY);
                }

            }

            //add longitudinal joint nodes couple-constrain
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j <= modelSetting.num_longit; j++)
                {
                    for (int k = 0; k < modelSetting.pos_joint.Count; k++)
                    {
                        ConstrainedNodes constrain = new ConstrainedNodes();
                        constrain.nodes.Add(model.nodes[modelSetting.pos_joint[k] + 1 + j * modelSetting.num_node_face + i * modelSetting.num_node_all]);
                        constrain.nodes.Add(model.nodes[k + 1 + modelSetting.num_circum + j * modelSetting.num_node_face + i * modelSetting.num_node_all]);
                        constrain.ux = 1;
                        constrain.uy = 1;
                        model.AddConstrained(constrain);
                    }
                }
            }

            //add boundary
            for (int i = 0; i < modelSetting.num_node_face; i++)
            {
                BoundaryNode boundary = new BoundaryNode();
                boundary.node = model.nodes[i + 1];
                boundary.ux = 1;
                boundary.uy = 1;
                boundary.uz = 1;
                boundary.rx = 1;
                boundary.ry = 1;
                boundary.rz = 1;
                model.AddBoundary(boundary);
            }
            for (int i = 0; i < modelSetting.num_node_face; i++)
            {
                BoundaryNode boundary = new BoundaryNode();
                boundary.node = model.nodes[i + 1 + modelSetting.num_node_all * (modelSetting.num_ring - 1)
                    + modelSetting.num_longit * modelSetting.num_node_face];
                boundary.ux = 1;
                boundary.uy = 1;
                boundary.uz = 1;
                boundary.rx = 1;
                boundary.ry = 1;
                boundary.rz = 1;
                model.AddBoundary(boundary);
            }

            //apply load
        }
Beispiel #3
0
 private static void GetShellElements(int ringNo, ModelSetting modelSetting, SingleRingResult ringResult, ShieldTunnel3DResult result)
 {
     if (!result.PreElements.ContainsKey(1))
         result.PreElements[1] = new List<Element>();
     foreach (Element element in ringResult.elements[1])
     {
         ElementShell shell = element as ElementShell;
         ElementShell newShell = new ElementShell(1,
             shell.pid, shell.n1 + modelSetting.num_node_all * ringNo, shell.n2 + modelSetting.num_node_all * ringNo,
             shell.n3 + modelSetting.num_node_all * ringNo, shell.n4 + modelSetting.num_node_all * ringNo);
         result.PreElements[1].Add(newShell);
     }
 }