Beispiel #1
0
        private static void GenerateGroundSpring(ModelSetting sett, SingleRingResult result)
        {
            double r = sett.outerRadius - sett.thickness / 2; // radius of the model
            double pi = Math.PI;
            int count = result.elements[1].Count;
            int ground_radius_ID = 2;
            int ground_tangential_ID = 3;
            if (!result.elements.ContainsKey(ground_radius_ID))
                result.elements[ground_radius_ID] = new List<Element>();
            if (!result.elements.ContainsKey(ground_tangential_ID))
                result.elements[ground_tangential_ID] = new List<Element>();

            for (int i = 0; i < sett.num_node_ring; i++)
            {
                count++;
                ElementLink spring = new ElementLink(count, ground_radius_ID,
                    i + 1, i + 1 + sett.num_node_ring);
                result.elements[ground_radius_ID].Add(spring);

                count++;
                spring = new ElementLink(count, ground_tangential_ID,
                    i + 1, i + 1 + 2 * sett.num_node_ring);
                result.elements[ground_tangential_ID].Add(spring);
            }
        }
Beispiel #2
0
        //you don't need to assign modelSetting.axis as it won't be used
        public static void BuildStraightModel(ModelSetting modelSetting, Model model)
        {
            SingleRingResult ringResult = new SingleRingResult();
            GenerateNodes.GenerateSingleRingNode(modelSetting, ringResult);
            GenerateElements.GenerateSingleRingElement(modelSetting, ringResult);

            //generate all nodes
            for(int i = 0; i < modelSetting.num_ring; i++)
            {
                for(int j = 0; j < modelSetting.num_node_all; j++)
                {
                    Node node = ringResult.nodes[j];
                    Node newNode = new Node(node.nid + i * modelSetting.num_node_all,
                        node.x, node.y, node.z + modelSetting.width * i);
                    model.AddNode(newNode);
                }
            }

            int elemenCount = 0;

            //generate all shells
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[1])
                {
                    elemenCount++;
                    ElementShell shell = element as ElementShell;
                    ElementShell newShell = new ElementShell(elemenCount,
                        shell.pid, shell.n1 + modelSetting.num_node_all * i, shell.n2 + modelSetting.num_node_all * i,
                        shell.n3 + modelSetting.num_node_all * i, shell.n4 + modelSetting.num_node_all * i);
                    model.AddElement(newShell);
                }
            }

            //generate radial ground spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[2])
                {
                    elemenCount++;
                    ElementLink link = element as ElementLink;
                    ElementLink newLink = new ElementLink(elemenCount,
                        link.pid, link.n1 + modelSetting.num_node_all * i, link.n2 + modelSetting.num_node_all * i);
                    model.AddElement(newLink);
                }
            }

            //generate tangential ground spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                foreach (Element element in ringResult.elements[3])
                {
                    elemenCount++;
                    ElementLink link = element as ElementLink;
                    ElementLink newLink = new ElementLink(elemenCount,
                        link.pid, link.n1 + modelSetting.num_node_all * i, link.n2 + modelSetting.num_node_all * i);
                    model.AddElement(newLink);
                }
            }

            //generate the longitudinal joint spring
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j <= modelSetting.num_longit; j++)
                {
                    for (int k = 0; k < modelSetting.pos_joint.Count; k++)
                    {
                        elemenCount++;
                        ElementCombin combinZ = new ElementCombin(elemenCount, 5,
                            modelSetting.pos_joint[k] + 1 + j * modelSetting.num_node_face + i * modelSetting.num_node_all,
                            k + 1 + modelSetting.num_circum + j * modelSetting.num_node_face + i * modelSetting.num_node_all);
                        model.AddElement(combinZ);
                    }
                }
            }

            //generate circumferential joint spring
            for (int i = 1; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j < modelSetting.num_node_face; j++ )
                {
                    elemenCount++;
                    ElementCombin combinCircumZ = new ElementCombin(elemenCount, 4,
                         j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    elemenCount++;
                    ElementCombin combinCircumX = new ElementCombin(elemenCount, 6,
                         j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    elemenCount++;
                    ElementCombin combinCircumY = new ElementCombin(elemenCount, 7,
                        j + 1 + (i - 1) * modelSetting.num_node_all + modelSetting.num_node_face * modelSetting.num_longit,
                         j + 1 + i * modelSetting.num_node_all);
                    model.AddElement(combinCircumZ);
                    model.AddElement(combinCircumX);
                    model.AddElement(combinCircumY);
                }

            }

            //add longitudinal joint nodes couple-constrain
            for (int i = 0; i < modelSetting.num_ring; i++)
            {
                for (int j = 0; j <= modelSetting.num_longit; j++)
                {
                    for (int k = 0; k < modelSetting.pos_joint.Count; k++)
                    {
                        ConstrainedNodes constrain = new ConstrainedNodes();
                        constrain.nodes.Add(model.nodes[modelSetting.pos_joint[k] + 1 + j * modelSetting.num_node_face + i * modelSetting.num_node_all]);
                        constrain.nodes.Add(model.nodes[k + 1 + modelSetting.num_circum + j * modelSetting.num_node_face + i * modelSetting.num_node_all]);
                        constrain.ux = 1;
                        constrain.uy = 1;
                        model.AddConstrained(constrain);
                    }
                }
            }

            //add boundary
            for (int i = 0; i < modelSetting.num_node_face; i++)
            {
                BoundaryNode boundary = new BoundaryNode();
                boundary.node = model.nodes[i + 1];
                boundary.ux = 1;
                boundary.uy = 1;
                boundary.uz = 1;
                boundary.rx = 1;
                boundary.ry = 1;
                boundary.rz = 1;
                model.AddBoundary(boundary);
            }
            for (int i = 0; i < modelSetting.num_node_face; i++)
            {
                BoundaryNode boundary = new BoundaryNode();
                boundary.node = model.nodes[i + 1 + modelSetting.num_node_all * (modelSetting.num_ring - 1)
                    + modelSetting.num_longit * modelSetting.num_node_face];
                boundary.ux = 1;
                boundary.uy = 1;
                boundary.uz = 1;
                boundary.rx = 1;
                boundary.ry = 1;
                boundary.rz = 1;
                model.AddBoundary(boundary);
            }

            //apply load
        }
Beispiel #3
0
        private static void GetGroundElements(int ringNo, ModelSetting modelSetting, SingleRingResult ringResult, ShieldTunnel3DResult result)
        {
            if (!result.PreElements.ContainsKey(2))
                result.PreElements[2] = new List<Element>();
            //generate radial ground spring
            foreach (Element element in ringResult.elements[2])
            {
                ElementLink link = element as ElementLink;
                ElementLink newLink = new ElementLink(1,
                    link.pid, link.n1 + modelSetting.num_node_all * ringNo, link.n2 + modelSetting.num_node_all * ringNo);
                result.PreElements[2].Add(newLink);
            }

            if (!result.PreElements.ContainsKey(3))
                result.PreElements[3] = new List<Element>();
            //generate tangential ground spring
            foreach (Element element in ringResult.elements[3])
            {
                ElementLink link = element as ElementLink;
                ElementLink newLink = new ElementLink(1,
                    link.pid, link.n1 + modelSetting.num_node_all * ringNo, link.n2 + modelSetting.num_node_all * ringNo);
                result.PreElements[3].Add(newLink);
            }
        }