/// <summary>
        ///     Ereignisbehandlung für das Timerintervall.
        /// </summary>
        /// <param name="sender">Sender</param>
        /// <param name="elapsedEventArgs">Eventargumente</param>

        private void OnTimerElapsed(object sender, ElapsedEventArgs elapsedEventArgs)
        {
            StartGameOrRequestForGame.GameRequestCountDown10();
        }
Beispiel #2
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        /// <summary>
        ///     Ereignis - Start-Button wird gedrück.
        /// </summary>
        /// <param name="sender">Sender</param>
        /// <param name="e">EventArgs</param>

        private void bStartGame_Click(object sender, EventArgs e)
        {
            StartGameOrRequestForGame.StartOrRequest();
        }