/// <summary> /// Ereignisbehandlung für das Timerintervall. /// </summary> /// <param name="sender">Sender</param> /// <param name="elapsedEventArgs">Eventargumente</param> private void OnTimerElapsed(object sender, ElapsedEventArgs elapsedEventArgs) { StartGameOrRequestForGame.GameRequestCountDown10(); }
/// <summary> /// Ereignis - Start-Button wird gedrück. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">EventArgs</param> private void bStartGame_Click(object sender, EventArgs e) { StartGameOrRequestForGame.StartOrRequest(); }