Beispiel #1
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Vector3_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Type_Binding.Register(app);
            GameFramework_GameFrameworkException_Binding.Register(app);
            GameFramework_Utility_Binding_Text_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Variable_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            UnityGameFramework_Runtime_Log_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app);
            Trinity_GameEntry_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneSuccessEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_EventComponent_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneFailureEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneUpdateEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneDependencyAssetEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_SoundComponent_Binding.Register(app);
            UnityGameFramework_Runtime_EntityComponent_Binding.Register(app);
            UnityGameFramework_Runtime_SceneComponent_Binding.Register(app);
            UnityGameFramework_Runtime_BaseComponent_Binding.Register(app);
            GameFramework_Variable_1_Int32_Binding.Register(app);
            UnityGameFramework_Runtime_DataTableComponent_Binding.Register(app);
            GameFramework_DataTable_IDataTable_1_DRScene_Binding.Register(app);
            System_Int32_Binding.Register(app);
            Trinity_DRScene_Binding.Register(app);
            Trinity_AssetUtility_Binding.Register(app);
            System_Action_Binding.Register(app);
            Trinity_SoundExtension_Binding.Register(app);
            System_Single_Binding.Register(app);
            UnityGameFramework_Runtime_ConfigComponent_Binding.Register(app);
            UnityGameFramework_Runtime_VarInt_Binding.Register(app);
            System_Collections_Generic_ICollection_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Threading_Monitor_Binding.Register(app);
            System_Collections_Generic_IEnumerable_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_IEnumerator_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Collections_Generic_IDictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_IReference_Binding.Register(app);
            GameFramework_IReference_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Beispiel #2
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Vector3_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            ETModel_IdGenerater_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            UnityGameFramework_Runtime_Log_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Linq_Enumerable_Binding.Register(app);
            System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
            ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_Int64_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            ETModel_Log_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding.Register(app);
            Trinity_GameEntry_Binding.Register(app);
            Trinity_ILRuntimeComponent_Binding.Register(app);
            System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            ETModel_Component_Binding.Register(app);
            ETModel_Scene_Binding.Register(app);
            ETModel_Game_Binding.Register(app);
            GameFramework_GameFrameworkException_Binding.Register(app);
            Google_Protobuf_ProtoPreconditions_Binding.Register(app);
            Google_Protobuf_CodedOutputStream_Binding.Register(app);
            Google_Protobuf_CodedInputStream_Binding.Register(app);
            Google_Protobuf_MessageParser_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_String_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Int32_Binding.Register(app);
            Google_Protobuf_Collections_RepeatedField_1_Int64_Binding.Register(app);
            Google_Protobuf_FieldCodec_Binding.Register(app);
            System_NotImplementedException_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app);
            ETModel_Entity_Binding.Register(app);
            ETModel_OpcodeTypeComponent_Binding.Register(app);
            ETModel_MessageProxy_Binding.Register(app);
            ETModel_MessageDispatherComponent_Binding.Register(app);
            ETModel_MessageInfo_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_Queue_1_Object_Binding.Register(app);
            System_Collections_Generic_Queue_1_Object_Binding.Register(app);
            ETModel_DoubleMap_2_UInt16_Type_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_UInt16_Object_Binding.Register(app);
            ETModel_MessageAttribute_Binding.Register(app);
            ETModel_SessionCallbackComponent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app);
            ETModel_Session_Binding.Register(app);
            System_Action_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app);
            ETModel_NetworkComponent_Binding.Register(app);
            ETModel_IMessagePacker_Binding.Register(app);
            ETModel_OpcodeHelper_Binding.Register(app);
            System_Threading_Tasks_TaskCompletionSource_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app);
            System_Threading_CancellationToken_Binding.Register(app);
            ETModel_ErrorCode_Binding.Register(app);
            ETModel_RpcException_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            GameFramework_Utility_Binding_Text_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Variable_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneSuccessEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_EventComponent_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneFailureEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneUpdateEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_LoadSceneDependencyAssetEventArgs_Binding.Register(app);
            UnityGameFramework_Runtime_SoundComponent_Binding.Register(app);
            UnityGameFramework_Runtime_EntityComponent_Binding.Register(app);
            UnityGameFramework_Runtime_SceneComponent_Binding.Register(app);
            UnityGameFramework_Runtime_BaseComponent_Binding.Register(app);
            GameFramework_Variable_1_Int32_Binding.Register(app);
            UnityGameFramework_Runtime_DataTableComponent_Binding.Register(app);
            GameFramework_DataTable_IDataTable_1_DRScene_Binding.Register(app);
            System_Int32_Binding.Register(app);
            Trinity_DRScene_Binding.Register(app);
            Trinity_AssetUtility_Binding.Register(app);
            System_Action_Binding.Register(app);
            Trinity_SoundExtension_Binding.Register(app);
            System_Single_Binding.Register(app);
            UnityGameFramework_Runtime_ConfigComponent_Binding.Register(app);
            UnityGameFramework_Runtime_VarInt_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            Trinity_ETNetworkComponent_Binding.Register(app);
            ETModel_C2R_RPCTest_Binding.Register(app);
            System_Threading_Tasks_Task_1_IResponse_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.Register(app);
            ETModel_R2C_RPCTest_Binding.Register(app);
            System_Collections_Generic_ICollection_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Threading_Monitor_Binding.Register(app);
            System_Collections_Generic_IEnumerable_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_IEnumerator_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_IEnumerator_Binding.Register(app);
            System_Collections_Generic_IDictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_IReference_Binding.Register(app);
            GameFramework_IReference_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }