Beispiel #1
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     game_IL_RefType_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MethodInfo_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Reflection_PropertyInfo_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     UnityEngine_Logger_Binding.Register(app);
     ILRuntime_Runtime_Intepreter_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Math_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Text_RegularExpressions_Regex_Binding.Register(app);
     System_Text_RegularExpressions_Group_Binding.Register(app);
     System_Text_RegularExpressions_Match_Binding.Register(app);
     System_Text_RegularExpressions_CaptureCollection_Binding.Register(app);
     System_Text_RegularExpressions_GroupCollection_Binding.Register(app);
     UnityEngine_UI_LayoutElement_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_UI_Graphic_Binding.Register(app);
     UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int64_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int32_Binding.Register(app);
     System_Linq_Enumerable_Binding.Register(app);
     UnityEngine_Canvas_Binding.Register(app);
     UnityEngine_Matrix4x4_Binding.Register(app);
     UnityEngine_Video_VideoPlayer_Binding.Register(app);
     System_Enum_Binding.Register(app);
     UnityEngine_Screen_Binding.Register(app);
 }
Beispiel #2
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Texture_Binding.Register(app);
     UnityEngine_Texture2D_Binding.Register(app);
     UnityEngine_AssetBundle_Binding.Register(app);
     UnityEngine_Camera_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     wxb_hotMgr_Binding.Register(app);
     wxb_IL_Help_Binding.Register(app);
     wxb_RefType_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MethodInfo_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Reflection_PropertyInfo_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     ILRuntime_Runtime_Intepreter_ILTypeInstance_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_TimeSpan_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Text_RegularExpressions_Regex_Binding.Register(app);
     System_Text_RegularExpressions_Group_Binding.Register(app);
     System_Text_RegularExpressions_Match_Binding.Register(app);
     System_Text_RegularExpressions_CaptureCollection_Binding.Register(app);
     System_Text_RegularExpressions_GroupCollection_Binding.Register(app);
     UnityEngine_UI_LayoutElement_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int64_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int32_Binding.Register(app);
     System_Collections_Generic_HashSet_1_String_Binding.Register(app);
     UnityEngine_Canvas_Binding.Register(app);
     System_Enum_Binding.Register(app);
     wxb_Hotfix_Binding.Register(app);
     wxb_L_Binding.Register(app);
     Actor_Binding.Register(app);
     xc_Game_Binding.Register(app);
     xc_SceneHelp_Binding.Register(app);
 }