Beispiel #1
0
 public BlobNode(Utf8String name, ObjectNodeSection section, byte[] data, int alignment)
 {
     _name = name;
     _section = section;
     _data = data;
     _alignment = alignment;
 }
Beispiel #2
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        private bool ShouldShareSymbol(ObjectNode node)
        {
            // Foldable sections are always COMDATs
            ObjectNodeSection section = node.Section;

            if (section == ObjectNodeSection.FoldableManagedCodeUnixContentSection ||
                section == ObjectNodeSection.FoldableManagedCodeWindowsContentSection ||
                section == ObjectNodeSection.FoldableReadOnlyDataSection)
            {
                return(true);
            }

            if (_isSingleFileCompilation)
            {
                return(false);
            }

            if (_targetPlatform.OperatingSystem == TargetOS.OSX)
            {
                return(false);
            }

            if (!(node is ISymbolNode))
            {
                return(false);
            }

            // These intentionally clash with one another, but are merged with linker directives so should not be Comdat folded
            if (node is ModulesSectionNode)
            {
                return(false);
            }

            return(true);
        }
Beispiel #3
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 public BlobNode(Utf8String name, ObjectNodeSection section, byte[] data, int alignment)
 {
     _name      = name;
     _section   = section;
     _data      = data;
     _alignment = alignment;
 }
Beispiel #4
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        /// <summary>
        /// Builds a set of CustomSectionAttributes flags from an ObjectNodeSection.
        /// </summary>
        private CustomSectionAttributes GetCustomSectionAttributes(ObjectNodeSection section)
        {
            CustomSectionAttributes attributes = 0;

            switch (section.Type)
            {
            case SectionType.Executable:
                attributes |= CustomSectionAttributes.Executable;
                break;

            case SectionType.ReadOnly:
                attributes |= CustomSectionAttributes.ReadOnly;
                break;

            case SectionType.Writeable:
                attributes |= CustomSectionAttributes.Writeable;
                break;
            }

            switch (section.Attributes)
            {
            case SectionAttributes.MachOInitFuncPointers:
                attributes |= CustomSectionAttributes.MachOInitFuncPointers;
                break;
            }

            return(attributes);
        }
Beispiel #5
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        public void SetSection(ObjectNodeSection section)
        {
            if (!section.IsStandardSection && !_customSectionNames.Contains(section.Name))
            {
                CreateCustomSection(section);
            }

            _currentSectionName = section.Name;
            SwitchSection(_nativeObjectWriter, section.Name);
        }
Beispiel #6
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        public void SetSection(ObjectNodeSection section)
        {
            if (!section.IsStandardSection && !_customSectionNames.Contains(section.Name))
            {
                CreateCustomSection(section);
            }

            _currentSectionName = section.Name;
            SwitchSection(_nativeObjectWriter, section.Name);
        }
Beispiel #7
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 public void SetCodeSectionAttribute(ObjectNodeSection section)
 {
     if (!section.IsStandardSection)
     {
         SetCodeSectionAttribute(_nativeObjectWriter, section.Name, GetCustomSectionAttributes(section), section.ComdatName);
     }
     else
     {
         SetCodeSectionAttribute(_nativeObjectWriter, section.Name);
     }
 }
        private ObjectNodeSection GetSharedSection(ObjectNodeSection section, string key)
        {
            string standardSectionPrefix = "";

            if (section.IsStandardSection)
            {
                standardSectionPrefix = ".";
            }

            return(new ObjectNodeSection(standardSectionPrefix + section.Name, section.Type, key));
        }
Beispiel #9
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        public void SetSection(ObjectNodeSection section)
        {
            if (!section.IsStandardSection)
            {
                SwitchSection(_nativeObjectWriter, section.Name, GetCustomSectionAttributes(section), section.ComdatName);
            }
            else
            {
                SwitchSection(_nativeObjectWriter, section.Name);
            }

            _currentSection = section;
        }
Beispiel #10
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        /// <summary>
        /// Emit a single ObjectData into the proper section of the output R2R PE executable.
        /// </summary>
        /// <param name="data">ObjectData blob to emit</param>
        /// <param name="name">Textual representation of the ObjecData blob in the map file</param>
        /// <param name="section">Section to emit the blob into</param>
        /// <param name="mapFile">Map file output stream</param>
        private void EmitObjectData(ObjectData data, int nodeIndex, string name, ObjectNodeSection section, TextWriter mapFile)
        {
            int targetSectionIndex;

            switch (section.Type)
            {
            case SectionType.Executable:
                targetSectionIndex = _textSectionIndex;
                break;

            case SectionType.Writeable:
                targetSectionIndex = _dataSectionIndex;
                break;

            case SectionType.ReadOnly:
                targetSectionIndex = _rdataSectionIndex;
                break;

            default:
                throw new NotImplementedException();
            }

#if DEBUG
            for (int symbolIndex = 0; symbolIndex < data.DefinedSymbols.Length; symbolIndex++)
            {
                ISymbolNode definedSymbol = data.DefinedSymbols[symbolIndex];
                NodeInfo    alreadyWrittenSymbol;
                string      symbolName = definedSymbol.GetMangledName(_nodeFactory.NameMangler);
                if (_previouslyWrittenNodeNames.TryGetValue(symbolName, out alreadyWrittenSymbol))
                {
                    Console.WriteLine($@"Duplicate symbol - 1st occurrence: [{alreadyWrittenSymbol.NodeIndex}:{alreadyWrittenSymbol.SymbolIndex}], {alreadyWrittenSymbol.Node.GetMangledName(_nodeFactory.NameMangler)}");
                    Console.WriteLine($@"Duplicate symbol - 2nd occurrence: [{nodeIndex}:{symbolIndex}], {definedSymbol.GetMangledName(_nodeFactory.NameMangler)}");
                    Debug.Fail("Duplicate node name emitted to file",
                               $"Symbol {definedSymbol.GetMangledName(_nodeFactory.NameMangler)} has already been written to the output object file {_objectFilePath} with symbol {alreadyWrittenSymbol}");
                }
                _previouslyWrittenNodeNames.Add(symbolName, new NodeInfo(definedSymbol, nodeIndex, symbolIndex));
            }
#endif

            _sectionBuilder.AddObjectData(data, targetSectionIndex, name, mapFile);
        }
Beispiel #11
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        /// <summary>
        /// Builds a set of CustomSectionAttributes flags from an ObjectNodeSection.
        /// </summary>
        private CustomSectionAttributes GetCustomSectionAttributes(ObjectNodeSection section)
        {
            CustomSectionAttributes attributes = 0;

            switch (section.Type)
            {
                case SectionType.Executable:
                    attributes |= CustomSectionAttributes.Executable;
                    break;
                case SectionType.ReadOnly:
                    attributes |= CustomSectionAttributes.ReadOnly;
                    break;
                case SectionType.Writeable:
                    attributes |= CustomSectionAttributes.Writeable;
                    break;
            }

            switch (section.Attributes)
            {
                case SectionAttributes.MachOInitFuncPointers:
                    attributes |= CustomSectionAttributes.MachOInitFuncPointers;
                    break;
            }

            return attributes;
        }
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory, WebAssemblyCodegenCompilation compilation, IObjectDumper dumper)
        {
            WebAssemblyObjectWriter objectWriter = new WebAssemblyObjectWriter(objectFilePath, factory, compilation);
            bool succeeded = false;

            try
            {
                //ObjectNodeSection managedCodeSection = null;

                var listOfOffsets = new List <int>();
                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    objectWriter.StartObjectNode(node);
                    ObjectData nodeContents = node.GetData(factory);

                    if (dumper != null)
                    {
                        dumper.DumpObjectNode(factory.NameMangler, node, nodeContents);
                    }

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        try
                        {
                            _previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName(factory.NameMangler), definedSymbol);
                        }
                        catch (ArgumentException)
                        {
                            ISymbolNode alreadyWrittenSymbol = _previouslyWrittenNodeNames[definedSymbol.GetMangledName(factory.NameMangler)];
                            Debug.Fail("Duplicate node name emitted to file",
                                       $"Symbol {definedSymbol.GetMangledName(factory.NameMangler)} has already been written to the output object file {objectFilePath} with symbol {alreadyWrittenSymbol}");
                        }
                    }
#endif

                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = objectWriter.GetSharedSection(section, ((ISymbolNode)node).GetMangledName(factory.NameMangler));
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    objectWriter.ResetByteRunInterruptionOffsets(nodeContents.Relocs);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;

                    listOfOffsets.Clear();
                    listOfOffsets.AddRange(objectWriter._byteInterruptionOffsets);

                    int offsetIndex = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            /*
                             * WebAssembly has no thumb
                             * // Emit a copy of original Thumb2 instruction that came from RyuJIT
                             * if (reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_MOV32 ||
                             *  reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_BRANCH24)
                             * {
                             *  unsafe
                             *  {
                             *      fixed (void* location = &nodeContents.Data[i])
                             *      {
                             *          objectWriter.EmitBytes((IntPtr)location, size);
                             *      }
                             *  }
                             * }*/

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            else
                            {
                                // This is the last reloc. Set the next reloc offset to -1 in case the last reloc has a zero size,
                                // which means the reloc does not have vacant bytes corresponding to in the data buffer. E.g,
                                // IMAGE_REL_THUMB_BRANCH24 is a kind of 24-bit reloc whose bits scatte over the instruction that
                                // references it. We do not vacate extra bytes in the data buffer for this kind of reloc.
                                nextRelocOffset = -1;
                            }
                            i += size;
                        }
                        else
                        {
                            while (offsetIndex < listOfOffsets.Count && listOfOffsets[offsetIndex] <= i)
                            {
                                offsetIndex++;
                            }

                            int nextOffset = offsetIndex == listOfOffsets.Count ? nodeContents.Data.Length : listOfOffsets[offsetIndex];

                            unsafe
                            {
                                // Todo: Use Span<T> instead once it's available to us in this repo
                                fixed(byte *pContents = &nodeContents.Data[i])
                                {
                                    objectWriter.EmitBytes((IntPtr)(pContents), nextOffset - i);
                                    i += nextOffset - i;
                                }
                            }
                        }
                    }
                    Debug.Assert(i == nodeContents.Data.Length);

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);
                    objectWriter.DoneObjectNode();
                }

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
 public void SetCodeSectionAttribute(ObjectNodeSection section)
 {
     //throw new NotImplementedException(); // This function isn't complete
 }
 public void SetSection(ObjectNodeSection section)
 {
     _currentSection = section;
 }
Beispiel #15
0
        public void BuildCFIMap(NodeFactory factory, ObjectNode node)
        {
            _offsetToCfis.Clear();
            _offsetToCfiStart.Clear();
            _offsetToCfiEnd.Clear();
            _frameOpened = false;

            INodeWithCodeInfo nodeWithCodeInfo = node as INodeWithCodeInfo;

            if (nodeWithCodeInfo == null)
            {
                return;
            }

            FrameInfo[] frameInfos = nodeWithCodeInfo.FrameInfos;
            if (frameInfos == null)
            {
                return;
            }

            ObjectNode.ObjectData ehInfo = nodeWithCodeInfo.EHInfo;

            int i = 0;

            foreach (var frameInfo in frameInfos)
            {
                int    start = frameInfo.StartOffset;
                int    end   = frameInfo.EndOffset;
                int    len   = frameInfo.BlobData.Length;
                byte[] blob  = frameInfo.BlobData;

                if (_targetPlatform.OperatingSystem == TargetOS.Windows)
                {
                    string blobSymbolName = "_unwind" + (i++).ToStringInvariant() + _currentNodeName;

                    ObjectNodeSection section = ObjectNodeSection.XDataSection;
                    if (node.ShouldShareNodeAcrossModules(factory) && factory.Target.OperatingSystem == TargetOS.Windows)
                    {
                        section = section.GetSharedSection(blobSymbolName);
                        CreateCustomSection(section);
                    }
                    SwitchSection(_nativeObjectWriter, section.Name);

                    EmitAlignment(4);
                    EmitSymbolDef(blobSymbolName);

                    if (ehInfo != null)
                    {
                        blob[blob.Length - 1] |= 0x04; // Flag to indicate that EHClauses follows
                    }

                    EmitBlob(blob);

                    if (ehInfo != null)
                    {
                        Debug.Assert(ehInfo.Alignment == 1);
                        Debug.Assert(ehInfo.DefinedSymbols.Length == 0);
                        EmitBlobWithRelocs(ehInfo.Data, ehInfo.Relocs);
                        ehInfo = null;
                    }

                    // TODO: Currently we get linker errors if we emit frame info for shared types.
                    //       This needs follow-up investigation.
                    if (!node.ShouldShareNodeAcrossModules(factory))
                    {
                        // For window, just emit the frame blob (UNWIND_INFO) as a whole.
                        EmitWinFrameInfo(start, end, len, blobSymbolName);
                    }

                    EnsureCurrentSection();
                }
                else
                {
                    // For Unix, we build CFI blob map for each offset.
                    Debug.Assert(len % CfiCodeSize == 0);

                    // Record start/end of frames which shouldn't be overlapped.
                    _offsetToCfiStart.Add(start);
                    _offsetToCfiEnd.Add(end);
                    for (int j = 0; j < len; j += CfiCodeSize)
                    {
                        // The first byte of CFI_CODE is offset from the range the frame covers.
                        // Compute code offset from the root method.
                        int           codeOffset = blob[j] + start;
                        List <byte[]> cfis;
                        if (!_offsetToCfis.TryGetValue(codeOffset, out cfis))
                        {
                            cfis = new List <byte[]>();
                            _offsetToCfis.Add(codeOffset, cfis);
                        }
                        byte[] cfi = new byte[CfiCodeSize];
                        Array.Copy(blob, j, cfi, 0, CfiCodeSize);
                        cfis.Add(cfi);
                    }
                }
            }
        }
Beispiel #16
0
        public void BuildCFIMap(NodeFactory factory, ObjectNode node)
        {
            _offsetToCfis.Clear();
            _offsetToCfiStart.Clear();
            _offsetToCfiEnd.Clear();
            _offsetToCfiLsdaBlobName.Clear();
            _frameOpened = false;

            INodeWithCodeInfo nodeWithCodeInfo = node as INodeWithCodeInfo;

            if (nodeWithCodeInfo == null)
            {
                return;
            }

            FrameInfo[] frameInfos = nodeWithCodeInfo.FrameInfos;
            if (frameInfos == null)
            {
                return;
            }

            byte[]     gcInfo = nodeWithCodeInfo.GCInfo;
            ObjectData ehInfo = nodeWithCodeInfo.EHInfo;

            for (int i = 0; i < frameInfos.Length; i++)
            {
                FrameInfo frameInfo = frameInfos[i];

                int    start = frameInfo.StartOffset;
                int    end   = frameInfo.EndOffset;
                int    len   = frameInfo.BlobData.Length;
                byte[] blob  = frameInfo.BlobData;

                ObjectNodeSection lsdaSection = LsdaSection;
                if (ShouldShareSymbol(node))
                {
                    lsdaSection = lsdaSection.GetSharedSection(((ISymbolNode)node).GetMangledName(_nodeFactory.NameMangler));
                }
                SwitchSection(_nativeObjectWriter, lsdaSection.Name, GetCustomSectionAttributes(lsdaSection), lsdaSection.ComdatName);

                _sb.Clear().Append("_lsda").Append(i.ToStringInvariant()).Append(_currentNodeZeroTerminatedName);
                byte[] blobSymbolName = _sb.ToUtf8String().UnderlyingArray;
                EmitSymbolDef(blobSymbolName);

                FrameInfoFlags flags = frameInfo.Flags;
                if (ehInfo != null)
                {
                    flags |= FrameInfoFlags.HasEHInfo;
                }
                EmitIntValue((byte)flags, 1);

                if (i != 0)
                {
                    EmitSymbolRef(_sb.Clear().Append("_lsda0").Append(_currentNodeZeroTerminatedName), RelocType.IMAGE_REL_BASED_REL32, 4);

                    // emit relative offset from the main function
                    EmitIntValue((ulong)(start - frameInfos[0].StartOffset), 4);
                }

                if (ehInfo != null)
                {
                    EmitSymbolRef(_sb.Clear().Append("_ehInfo").Append(_currentNodeZeroTerminatedName), RelocType.IMAGE_REL_BASED_REL32, 4);
                }

                if (gcInfo != null)
                {
                    EmitBlob(gcInfo);
                    gcInfo = null;
                }

                if (ehInfo != null)
                {
                    // TODO: Place EHInfo into different section for better locality
                    Debug.Assert(ehInfo.Alignment == 1);
                    Debug.Assert(ehInfo.DefinedSymbols.Length == 0);
                    EmitSymbolDef(_sb /* ehInfo */);
                    EmitBlobWithRelocs(ehInfo.Data, ehInfo.Relocs);
                    ehInfo = null;
                }

                // For Unix, we build CFI blob map for each offset.
                Debug.Assert(len % CfiCodeSize == 0);

                // Record start/end of frames which shouldn't be overlapped.
                _offsetToCfiStart.Add(start);
                _offsetToCfiEnd.Add(end);
                _offsetToCfiLsdaBlobName.Add(start, blobSymbolName);
                for (int j = 0; j < len; j += CfiCodeSize)
                {
                    // The first byte of CFI_CODE is offset from the range the frame covers.
                    // Compute code offset from the root method.
                    int           codeOffset = blob[j] + start;
                    List <byte[]> cfis;
                    if (!_offsetToCfis.TryGetValue(codeOffset, out cfis))
                    {
                        cfis = new List <byte[]>();
                        _offsetToCfis.Add(codeOffset, cfis);
                    }
                    byte[] cfi = new byte[CfiCodeSize];
                    Array.Copy(blob, j, cfi, 0, CfiCodeSize);
                    cfis.Add(cfi);
                }
            }

            EnsureCurrentSection();
        }
Beispiel #17
0
 public SettableReadOnlyDataBlob(Utf8String name, ObjectNodeSection section)
 {
     _name    = name;
     _section = section;
 }
Beispiel #18
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory, IObjectDumper dumper)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool         succeeded    = false;

            try
            {
                ObjectNodeSection managedCodeSection;
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    managedCodeSection = ObjectNodeSection.ManagedCodeWindowsContentSection;
                }
                else
                {
                    managedCodeSection = ObjectNodeSection.ManagedCodeUnixContentSection;
                    // TODO 2916: managed code section has to be created here, switch is not necessary.
                    objectWriter.SetSection(ObjectNodeSection.ManagedCodeUnixContentSection);
                    objectWriter.SetSection(LsdaSection);
                }
                objectWriter.SetCodeSectionAttribute(managedCodeSection);

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                var listOfOffsets = new List <int>();
                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectData nodeContents = node.GetData(factory);

                    if (dumper != null)
                    {
                        dumper.DumpObjectNode(factory.NameMangler, node, nodeContents);
                    }

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        try
                        {
                            _previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName(factory.NameMangler), definedSymbol);
                        }
                        catch (ArgumentException)
                        {
                            ISymbolNode alreadyWrittenSymbol = _previouslyWrittenNodeNames[definedSymbol.GetMangledName(factory.NameMangler)];
                            Debug.Fail("Duplicate node name emitted to file",
                                       $"Symbol {definedSymbol.GetMangledName(factory.NameMangler)} has already been written to the output object file {objectFilePath} with symbol {alreadyWrittenSymbol}");
                        }
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = objectWriter.GetSharedSection(section, ((ISymbolNode)node).GetMangledName(factory.NameMangler));
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    objectWriter.ResetByteRunInterruptionOffsets(nodeContents.Relocs);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // The DWARF CFI unwind is implemented for AMD64 & ARM32 only.
                    TargetArchitecture tarch = factory.Target.Architecture;
                    if (!factory.Target.IsWindows &&
                        (tarch == TargetArchitecture.X64 || tarch == TargetArchitecture.ARM))
                    {
                        objectWriter.BuildCFIMap(factory, node);
                    }

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;

                    listOfOffsets.Clear();
                    listOfOffsets.AddRange(objectWriter._byteInterruptionOffsets);

                    int offsetIndex = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Emit a copy of original Thumb2 instruction that came from RyuJIT
                            if (reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_MOV32 ||
                                reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_BRANCH24)
                            {
                                unsafe
                                {
                                    fixed(void *location = &nodeContents.Data[i])
                                    {
                                        objectWriter.EmitBytes((IntPtr)location, size);
                                    }
                                }
                            }

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            else
                            {
                                // This is the last reloc. Set the next reloc offset to -1 in case the last reloc has a zero size,
                                // which means the reloc does not have vacant bytes corresponding to in the data buffer. E.g,
                                // IMAGE_REL_THUMB_BRANCH24 is a kind of 24-bit reloc whose bits scatte over the instruction that
                                // references it. We do not vacate extra bytes in the data buffer for this kind of reloc.
                                nextRelocOffset = -1;
                            }
                            i += size;
                        }
                        else
                        {
                            while (offsetIndex < listOfOffsets.Count && listOfOffsets[offsetIndex] <= i)
                            {
                                offsetIndex++;
                            }

                            int nextOffset = offsetIndex == listOfOffsets.Count ? nodeContents.Data.Length : listOfOffsets[offsetIndex];

                            unsafe
                            {
                                // Todo: Use Span<T> instead once it's available to us in this repo
                                fixed(byte *pContents = &nodeContents.Data[i])
                                {
                                    objectWriter.EmitBytes((IntPtr)(pContents), nextOffset - i);
                                    i += nextOffset - i;
                                }
                            }
                        }
                    }
                    Debug.Assert(i == nodeContents.Data.Length);

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Publish Windows unwind info.
                    if (factory.Target.IsWindows)
                    {
                        objectWriter.PublishUnwindInfo(node);
                    }

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        objectWriter.EmitDebugVarInfo(node);
                        objectWriter.EmitDebugEHClauseInfo(node);
                        objectWriter.EmitDebugFunctionInfo(node, nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
Beispiel #19
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool         succeeded    = false;

            try
            {
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.WindowsContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                         MethodCodeNode.StartSection :
                                                         MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                       MethodCodeNode.EndSection :
                                                       MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(0, 1);
                }
                else
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.UnixContentSection);
                    objectWriter.CreateCustomSection(LsdaSection);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        Debug.Assert(_previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName()), "Duplicate node name emitted to file",
                                     $"Symbol {definedSymbol.GetMangledName()} has already been written to the output object file {objectFilePath}");
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = section.GetSharedSection(((ISymbolNode)node).GetMangledName());
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(factory, node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
Beispiel #20
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory)
        {
            using (ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory))
            {
                // TODO: Exception handling on Unix
                if (factory.Target.IsWindows)
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.ContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ? MethodCodeNode.StartSection : MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef("__managedcode_a");
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ? MethodCodeNode.EndSection : MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef("__managedcode_z");
                    objectWriter.EmitIntValue(0, 1);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

#if DEBUG
                    Debug.Assert(_previouslyWrittenNodeNames.Add(node.GetName()), "Duplicate node name emitted to file", "Node {0} has already been written to the output object file {1}", node.GetName(), objectFilePath);
#endif
                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

                    ObjectNodeSection section = node.Section;
                    if (node.ShouldShareNodeAcrossModules(factory) && factory.Target.OperatingSystem == TargetOS.Windows)
                    {
                        Debug.Assert(node is ISymbolNode);
                        section = section.GetSharedSection(((ISymbolNode)node).MangledName);
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(factory, node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            int size = objectWriter.EmitSymbolReference(reloc.Target, reloc.Delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();
            }
        }
Beispiel #21
0
 public void CreateCustomSection(ObjectNodeSection section)
 {
     CreateCustomSection(_nativeObjectWriter, section.Name, GetCustomSectionAttributes(section), section.ComdatName);
     _customSectionNames.Add(section.Name);
 }
Beispiel #22
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory, IObjectDumper dumper)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool         succeeded    = false;

            try
            {
                ObjectNodeSection managedCodeSection;
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    managedCodeSection = MethodCodeNode.WindowsContentSection;

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                         MethodCodeNode.StartSection :
                                                         MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                       MethodCodeNode.EndSection :
                                                       MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(1, 1);
                }
                else
                {
                    managedCodeSection = MethodCodeNode.UnixContentSection;
                    // TODO 2916: managed code section has to be created here, switch is not necessary.
                    objectWriter.SetSection(MethodCodeNode.UnixContentSection);
                    objectWriter.SetSection(LsdaSection);
                }
                objectWriter.SetCodeSectionAttribute(managedCodeSection);

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectData nodeContents = node.GetData(factory);

                    if (dumper != null)
                    {
                        dumper.DumpObjectNode(factory.NameMangler, node, nodeContents);
                    }

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        try
                        {
                            _previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName(factory.NameMangler), definedSymbol);
                        }
                        catch (ArgumentException)
                        {
                            ISymbolNode alreadyWrittenSymbol = _previouslyWrittenNodeNames[definedSymbol.GetMangledName(factory.NameMangler)];
                            Debug.Assert(false, "Duplicate node name emitted to file",
                                         $"Symbol {definedSymbol.GetMangledName(factory.NameMangler)} has already been written to the output object file {objectFilePath} with symbol {alreadyWrittenSymbol}");
                        }
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = section.GetSharedSection(((ISymbolNode)node).GetMangledName(factory.NameMangler));
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    if (!factory.Target.IsWindows)
                    {
                        objectWriter.BuildCFIMap(factory, node);
                    }

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            else
                            {
                                // This is the last reloc. Set the next reloc offset to -1 in case the last reloc has a zero size,
                                // which means the reloc does not have vacant bytes corresponding to in the data buffer. E.g,
                                // IMAGE_REL_THUMB_BRANCH24 is a kind of 24-bit reloc whose bits scatte over the instruction that
                                // references it. We do not vacate extra bytes in the data buffer for this kind of reloc.
                                nextRelocOffset = -1;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Publish Windows unwind info.
                    if (factory.Target.IsWindows)
                    {
                        objectWriter.PublishUnwindInfo(node);
                    }

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
Beispiel #23
0
        public void PublishUnwindInfo(ObjectNode node)
        {
            INodeWithCodeInfo nodeWithCodeInfo = node as INodeWithCodeInfo;

            if (nodeWithCodeInfo == null)
            {
                return;
            }

            FrameInfo[] frameInfos = nodeWithCodeInfo.FrameInfos;
            if (frameInfos == null)
            {
                return;
            }

            byte[]     gcInfo = nodeWithCodeInfo.GCInfo;
            ObjectData ehInfo = nodeWithCodeInfo.EHInfo;

            for (int i = 0; i < frameInfos.Length; i++)
            {
                FrameInfo frameInfo = frameInfos[i];

                int    start = frameInfo.StartOffset;
                int    end   = frameInfo.EndOffset;
                int    len   = frameInfo.BlobData.Length;
                byte[] blob  = frameInfo.BlobData;

                _sb.Clear().Append(_nodeFactory.NameMangler.CompilationUnitPrefix).Append("_unwind").Append(i.ToStringInvariant());

                ObjectNodeSection section = ObjectNodeSection.XDataSection;
                SwitchSection(_nativeObjectWriter, section.Name);

                byte[] blobSymbolName = _sb.Append(_currentNodeZeroTerminatedName).ToUtf8String().UnderlyingArray;

                EmitAlignment(4);
                EmitSymbolDef(blobSymbolName);

                FrameInfoFlags flags = frameInfo.Flags;
                if (ehInfo != null)
                {
                    flags |= FrameInfoFlags.HasEHInfo;
                }

                EmitBlob(blob);

                EmitIntValue((byte)flags, 1);

                if (ehInfo != null)
                {
                    EmitSymbolRef(_sb.Clear().Append(_nodeFactory.NameMangler.CompilationUnitPrefix).Append("_ehInfo").Append(_currentNodeZeroTerminatedName), RelocType.IMAGE_REL_BASED_ABSOLUTE);
                }

                if (gcInfo != null)
                {
                    EmitBlob(gcInfo);
                    gcInfo = null;
                }

                if (ehInfo != null)
                {
                    // TODO: Place EHInfo into different section for better locality
                    Debug.Assert(ehInfo.Alignment == 1);
                    Debug.Assert(ehInfo.DefinedSymbols.Length == 0);
                    EmitSymbolDef(_sb /* ehInfo */);
                    EmitBlobWithRelocs(ehInfo.Data, ehInfo.Relocs);
                    ehInfo = null;
                }

                // For window, just emit the frame blob (UNWIND_INFO) as a whole.
                EmitWinFrameInfo(start, end, len, blobSymbolName);

                EnsureCurrentSection();
            }
        }
Beispiel #24
0
 public void CreateCustomSection(ObjectNodeSection section)
 {
     CreateCustomSection(_nativeObjectWriter, section.Name, GetCustomSectionAttributes(section), section.ComdatName);
     _customSectionNames.Add(section.Name);
 }
Beispiel #25
0
        /// <summary>
        /// Emit a single ObjectData into the proper section of the output R2R PE executable.
        /// </summary>
        /// <param name="r2rPeBuilder">R2R PE builder to output object data to</param>
        /// <param name="data">ObjectData blob to emit</param>
        /// <param name="nodeIndex">Logical index of the emitted node for diagnostic purposes</param>
        /// <param name="name">Textual representation of the ObjecData blob in the map file</param>
        /// <param name="section">Section to emit the blob into</param>
        private void EmitObjectData(R2RPEBuilder r2rPeBuilder, ObjectData data, int nodeIndex, string name, ObjectNodeSection section)
        {
#if DEBUG
            for (int symbolIndex = 0; symbolIndex < data.DefinedSymbols.Length; symbolIndex++)
            {
                ISymbolNode definedSymbol = data.DefinedSymbols[symbolIndex];
                NodeInfo    alreadyWrittenSymbol;
                string      symbolName = definedSymbol.GetMangledName(_nodeFactory.NameMangler);
                if (_previouslyWrittenNodeNames.TryGetValue(symbolName, out alreadyWrittenSymbol))
                {
                    Console.WriteLine($@"Duplicate symbol - 1st occurrence: [{alreadyWrittenSymbol.NodeIndex}:{alreadyWrittenSymbol.SymbolIndex}], {alreadyWrittenSymbol.Node.GetMangledName(_nodeFactory.NameMangler)}");
                    Console.WriteLine($@"Duplicate symbol - 2nd occurrence: [{nodeIndex}:{symbolIndex}], {definedSymbol.GetMangledName(_nodeFactory.NameMangler)}");
                    Debug.Fail("Duplicate node name emitted to file",
                               $"Symbol {definedSymbol.GetMangledName(_nodeFactory.NameMangler)} has already been written to the output object file {_objectFilePath} with symbol {alreadyWrittenSymbol}");
                }
                _previouslyWrittenNodeNames.Add(symbolName, new NodeInfo(definedSymbol, nodeIndex, symbolIndex));
            }
#endif

            r2rPeBuilder.AddObjectData(data, section, name, _outputInfoBuilder);
        }
Beispiel #26
0
        public void BuildCFIMap(NodeFactory factory, ObjectNode node)
        {
            _offsetToCfis.Clear();
            _offsetToCfiStart.Clear();
            _offsetToCfiEnd.Clear();
            _offsetToCfiLsdaBlobName.Clear();
            _frameOpened = false;

            INodeWithCodeInfo nodeWithCodeInfo = node as INodeWithCodeInfo;

            if (nodeWithCodeInfo == null)
            {
                return;
            }

            FrameInfo[] frameInfos = nodeWithCodeInfo.FrameInfos;
            if (frameInfos == null)
            {
                return;
            }

            byte[] gcInfo = nodeWithCodeInfo.GCInfo;
            ObjectNode.ObjectData ehInfo = nodeWithCodeInfo.EHInfo;
            string mainEhInfoSymbolName  = null;

            for (int i = 0; i < frameInfos.Length; i++)
            {
                FrameInfo frameInfo = frameInfos[i];

                int    start = frameInfo.StartOffset;
                int    end   = frameInfo.EndOffset;
                int    len   = frameInfo.BlobData.Length;
                byte[] blob  = frameInfo.BlobData;

                if (_targetPlatform.OperatingSystem == TargetOS.Windows)
                {
                    string blobSymbolName = "_unwind" + i.ToStringInvariant() + _currentNodeName;

                    ObjectNodeSection section = ObjectNodeSection.XDataSection;
                    if (node.ShouldShareNodeAcrossModules(factory) && factory.Target.OperatingSystem == TargetOS.Windows)
                    {
                        section = section.GetSharedSection(blobSymbolName);
                        CreateCustomSection(section);
                    }
                    SwitchSection(_nativeObjectWriter, section.Name);

                    EmitAlignment(4);
                    EmitSymbolDef(blobSymbolName);

                    FrameInfoFlags flags = frameInfo.Flags;
                    if (ehInfo != null)
                    {
                        flags |= FrameInfoFlags.HasEHInfo;
                    }

                    EmitBlob(blob);

                    EmitIntValue((byte)flags, 1);

                    if (ehInfo != null)
                    {
                        mainEhInfoSymbolName = "_ehInfo" + _currentNodeName;
                        EmitSymbolRef(mainEhInfoSymbolName, RelocType.IMAGE_REL_BASED_ABSOLUTE);
                    }

                    if (gcInfo != null)
                    {
                        EmitBlob(gcInfo);
                        gcInfo = null;
                    }

                    if (ehInfo != null)
                    {
                        // TODO: Place EHInfo into different section for better locality
                        Debug.Assert(ehInfo.Alignment == 1);
                        Debug.Assert(ehInfo.DefinedSymbols.Length == 0);
                        EmitSymbolDef(mainEhInfoSymbolName);
                        EmitBlobWithRelocs(ehInfo.Data, ehInfo.Relocs);
                        ehInfo = null;
                    }

                    // TODO: Currently we get linker errors if we emit frame info for shared types.
                    //       This needs follow-up investigation.
                    if (!node.ShouldShareNodeAcrossModules(factory))
                    {
                        // For window, just emit the frame blob (UNWIND_INFO) as a whole.
                        EmitWinFrameInfo(start, end, len, blobSymbolName);
                    }
                }
                else
                {
                    string blobSymbolName = "_lsda" + i.ToStringInvariant() + _currentNodeName;

                    SwitchSection(_nativeObjectWriter, LsdaSection.Name);

                    EmitSymbolDef(blobSymbolName);

                    FrameInfoFlags flags = frameInfo.Flags;
                    if (ehInfo != null)
                    {
                        flags |= FrameInfoFlags.HasEHInfo;
                    }
                    EmitIntValue((byte)flags, 1);

                    if (i != 0)
                    {
                        EmitSymbolRef("_lsda0" + _currentNodeName, RelocType.IMAGE_REL_BASED_REL32, 4);

                        // emit relative offset from the main function
                        EmitIntValue((ulong)(start - frameInfos[0].StartOffset), 4);
                    }

                    if (ehInfo != null)
                    {
                        mainEhInfoSymbolName = "_ehInfo" + _currentNodeName;
                        EmitSymbolRef(mainEhInfoSymbolName, RelocType.IMAGE_REL_BASED_REL32, 4);
                    }

                    if (gcInfo != null)
                    {
                        EmitBlob(gcInfo);
                        gcInfo = null;
                    }

                    if (ehInfo != null)
                    {
                        // TODO: Place EHInfo into different section for better locality
                        Debug.Assert(ehInfo.Alignment == 1);
                        Debug.Assert(ehInfo.DefinedSymbols.Length == 0);
                        EmitSymbolDef(mainEhInfoSymbolName);
                        EmitBlobWithRelocs(ehInfo.Data, ehInfo.Relocs);
                        ehInfo = null;
                    }

                    // For Unix, we build CFI blob map for each offset.
                    Debug.Assert(len % CfiCodeSize == 0);

                    // Record start/end of frames which shouldn't be overlapped.
                    _offsetToCfiStart.Add(start);
                    _offsetToCfiEnd.Add(end);
                    _offsetToCfiLsdaBlobName.Add(start, blobSymbolName);
                    for (int j = 0; j < len; j += CfiCodeSize)
                    {
                        // The first byte of CFI_CODE is offset from the range the frame covers.
                        // Compute code offset from the root method.
                        int           codeOffset = blob[j] + start;
                        List <byte[]> cfis;
                        if (!_offsetToCfis.TryGetValue(codeOffset, out cfis))
                        {
                            cfis = new List <byte[]>();
                            _offsetToCfis.Add(codeOffset, cfis);
                        }
                        byte[] cfi = new byte[CfiCodeSize];
                        Array.Copy(blob, j, cfi, 0, CfiCodeSize);
                        cfis.Add(cfi);
                    }
                }

                EnsureCurrentSection();
            }
        }