Beispiel #1
0
 public void ToggleInventoryWindow()
 {
     if (_inventory == null && _player != null)
     {
         _inventory = new UI.InventoryWindow(new Vector2(200, 200), new Vector2(200, 200), _player.Inventory);
     }
     if (!_childs.Contains(_inventory))
         AddChild(_inventory);
     else
         RemoveChild(_inventory);
 }
Beispiel #2
0
 public void SetPlayer(Logic.Player player)
 {
     _player = player;
     _inventory = null;
     _character = null;
 }