public static void RemoveAnimator(MeshAnimatorEvent pAnimator) { g_animatorGroup.RemoveMonoBehaviour(pAnimator); }
public static void AddAnimator(MeshAnimatorEvent pAnimator) { g_animatorGroup.AddMonoBehaviour(pAnimator); }
public static void RemoveAnimator(MeshAnimatorEvent pAnimator) { g_animatorGroup.RemoveMonoBehaviour(pAnimator); }
public static void AddAnimator(MeshAnimatorEvent pAnimator) { g_animatorGroup.AddMonoBehaviour(pAnimator); }