Beispiel #1
0
        private void ReceivedHanlder(SocketToken token, BufferSegment seg)
        {
            if (IsConnected == false)
            {
                string msg = _encoding.GetString(seg.buffer, seg.offset, seg.count);
                _acceptInfo = new WebsocketFrame().ParseAcceptedFrame(msg);

                if ((IsConnected = _acceptInfo.IsHandShaked()))
                {
                    _resetEvent.Set();
                    if (onConnect != null)
                    {
                        onConnect(token, IsConnected);
                    }
                }
                else
                {
                    this._token.DisConnect();
                }
            }
            else
            {
                WebsocketFrame packet = new WebsocketFrame();
                bool           isOk   = packet.DecodingFromBytes(seg, true);
                if (isOk == false)
                {
                    return;
                }

                if (packet.opCode == 0x01)
                {
                    if (onReceivedString != null)
                    {
                        onReceivedString(token, _encoding.GetString(packet.payload.buffer,
                                                                    packet.payload.offset, packet.payload.count));
                    }

                    return;
                }
                else if (packet.opCode == 0x08)//close
                {
                    IsConnected = false;
                    this._token.DisConnect();
                }
                else if (packet.opCode == 0x09)//ping
                {
                    SendPong(seg);
                }
                else if (packet.opCode == 0x0A)//pong
                {
                    SendPing();
                }

                if (onReceieve != null && packet.payload.count > 0)
                {
                    onReceieve(token, packet.payload);
                }
            }
        }
Beispiel #2
0
        public bool Send(string msg, bool waiting = true)
        {
            if (IsConnected == false)
            {
                return(false);
            }

            var buf = new WebsocketFrame().ToSegmentFrame(msg);

            _token.SendAsync(buf, waiting);
            return(true);
        }
Beispiel #3
0
        public void SendPing()
        {
            var buf = new WebsocketFrame().ToSegmentFrame(new byte[] { }, OpCodeType.Bing);

            _token.SendAsync(buf, true);
        }
Beispiel #4
0
        public void SendPong(BufferSegment buf)
        {
            var seg = new WebsocketFrame().ToSegmentFrame(buf, OpCodeType.Bong);

            _token.SendAsync(seg, true);
        }
Beispiel #5
0
        private void OnReceieve(SocketToken token, BufferSegment seg)
        {
            var connection = ConnectionPool.Find(x => x.sToken.tokenId == token.tokenId);

            if (connection == null)
            {
                connection = new ConnectionInfo()
                {
                    sToken = token
                };

                ConnectionPool.Add(connection);
            }

            if (connection.IsHandShaked == false)
            {
                var serverFrame = new WebsocketFrame();

                var access = serverFrame.GetHandshakePackage(seg);
                connection.IsHandShaked = access.IsHandShaked();

                if (connection.IsHandShaked == false)
                {
                    CloseAndRemove(connection);
                    return;
                }
                connection.ConnectedTime = DateTime.Now;

                var rsp = serverFrame.RspAcceptedFrame(access);

                this.token.SendAsync(token, rsp);

                connection.accessInfo = access;

                if (onAccept != null)
                {
                    onAccept(token);
                }
            }
            else
            {
                RefreshTimeout(token);

                WebsocketFrame packet = new WebsocketFrame();
                bool           isOk   = packet.DecodingFromBytes(seg, true);
                if (isOk == false)
                {
                    return;
                }

                if (packet.OpCode == 0x01)//text
                {
                    if (onRecieveString != null)
                    {
                        onRecieveString(token, encoding.GetString(seg.buffer,
                                                                  seg.offset, seg.count));
                    }

                    return;
                }
                else if (packet.OpCode == 0x08)//close
                {
                    CloseAndRemove(connection);
                    return;
                }
                else if (packet.OpCode == 0x09)//ping
                {
                    SendPong(token, seg);
                }
                else if (packet.OpCode == 0x0A)//pong
                {
                    //  SendPing(session.sToken);
                }

                if (onReceieve != null && packet.Payload.count > 0)
                {
                    onReceieve(token, packet.Payload);
                }
            }
        }
Beispiel #6
0
        private void SendPong(SocketToken token, BufferSegment seg)
        {
            var buffer = new WebsocketFrame().ToSegmentFrame(seg, OpCodeType.Bong);

            this.token.SendAsync(token, buffer);
        }
Beispiel #7
0
        public bool Send(SocketToken sToken, string content, bool waiting = true)
        {
            var buffer = new WebsocketFrame().ToSegmentFrame(content);

            return(token.SendAsync(sToken, buffer, waiting));
        }