public void Destoty() { GUICanvas canvas = root as GUICanvas; parent = null; if (canvas != null) { canvas.TreeChange(); } OnDestory(); }
public static T Node <T>(this T t, GUINode element) where T : GUINode { element.parent = t; GUICanvas canvas = element.root as GUICanvas; if (canvas != null) { canvas.TreeChange(); } return(t); }