public void MoveTo(ICollection <T> targetCollection)
 {
     if (targetCollection == null)
     {
         throw new ArgumentNullException("targetCollection");
     }
     foreach (T node in this)
     {
         node.Remove();
         targetCollection.Add(node);
     }
 }
Beispiel #2
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        /// <summary>
        /// Replaces this node with the new node.
        /// </summary>
        public void ReplaceWith(AstNode newNode)
        {
            if (newNode == null || newNode.IsNull)
            {
                Remove();
                return;
            }
            if (newNode == this)
            {
                return;                 // nothing to do...
            }
            if (parent == null)
            {
                throw new InvalidOperationException(this.IsNull ? "Cannot replace the null nodes" : "Cannot replace the root node");
            }
            ThrowIfFrozen();
            // Because this method doesn't statically check the new node's type with the role,
            // we perform a runtime test:
            if (!this.Role.IsValid(newNode))
            {
                throw new ArgumentException(string.Format("The new node '{0}' is not valid in the role {1}", newNode.GetType().Name, this.Role.ToString()), "newNode");
            }
            if (newNode.parent != null)
            {
                // newNode is used within this tree?
                if (newNode.Ancestors.Contains(this))
                {
                    // e.g. "parenthesizedExpr.ReplaceWith(parenthesizedExpr.Expression);"
                    // enable automatic removal
                    newNode.Remove();
                }
                else
                {
                    throw new ArgumentException("Node is already used in another tree.", "newNode");
                }
            }
            if (newNode.IsFrozen)
            {
                throw new ArgumentException("Cannot add a frozen node.", "newNode");
            }

            newNode.parent = parent;
            newNode.SetRole(this.Role);
            newNode.prevSibling = prevSibling;
            newNode.nextSibling = nextSibling;

            if (prevSibling != null)
            {
                Debug.Assert(prevSibling.nextSibling == this);
                prevSibling.nextSibling = newNode;
            }
            else
            {
                Debug.Assert(parent.firstChild == this);
                parent.firstChild = newNode;
            }
            if (nextSibling != null)
            {
                Debug.Assert(nextSibling.prevSibling == this);
                nextSibling.prevSibling = newNode;
            }
            else
            {
                Debug.Assert(parent.lastChild == this);
                parent.lastChild = newNode;
            }
            parent      = null;
            prevSibling = null;
            nextSibling = null;
        }