Beispiel #1
0
 public override void Update()
 {
     base.Update();
     if (getHealth() < (50f * this.GetComponent <Enemy>().getMaxHealth()) / 100f && !_secondPhase)
     {
         Debug.Log("half life");
         _secondPhase = true;
         _iceCrow.setVulnerability(false);
         _waterCrow.setVulnerability(false);
         //_waterCrow.DestroyMinion();
         //_iceCrow.DestroyMinion();
         //waterCrowDead = true;
         //iceCrowDead = true;
         //setSpawnCrowClock(Time.time);
         //_stateMachine.ChangeState(_spawnCrow);
     }
     else if (_secondPhase && Time.time > (_crowSpawnClock + _crowSpawnCountdown))
     {
         if (waterCrowDead || iceCrowDead)
         {
             Debug.Log("time to spawn");
             setSpawnCrowClock(Time.time);
             _stateMachine.ChangeState(_spawnCrow);
         }
     }
     else
     {
         Debug.Log("nothingHappened and life is : " + getHealth());
     }
 }
Beispiel #2
0
 public void crowSpawn()
 {
     if (iceCrowDead && waterCrowDead)
     {
         _iceClone   = Instantiate(_IceCrowGO, new Vector3(0f, 1f, 0f), Quaternion.identity);
         _waterClone = Instantiate(_WaterCrowGO);
         _iceCrow    = _iceClone.GetComponent <IceCrow>();
         _waterCrow  = _waterClone.GetComponent <WaterCrow>();
         _iceCrow.setHalja(this);
         _waterCrow.setHalja(this);
         _waterCrow.setIceCrow(_iceCrow);
         _iceCrow.setWaterCrow(_waterCrow);
         _iceCrow.setVulnerability(true);
         _waterCrow.setVulnerability(false);
     }
     else if (iceCrowDead)
     {
         _iceClone = Instantiate(_IceCrowGO, new Vector3(0f, 1f, 0f), Quaternion.identity);
         _iceCrow  = _iceClone.GetComponent <IceCrow>();
         _waterCrow.setIceCrow(_iceCrow);
         _iceCrow.setWaterCrow(_waterCrow);
         _iceCrow.setHalja(this);
         _iceCrow.setVulnerability(false);
     }
     else if (waterCrowDead)
     {
         _waterClone = Instantiate(_WaterCrowGO);
         _waterCrow  = _waterClone.GetComponent <WaterCrow>();
         _iceCrow.setWaterCrow(_waterCrow);
         _waterCrow.setIceCrow(_iceCrow);
         _waterCrow.setHalja(this);
         _waterCrow.setVulnerability(false);
     }
     waterCrowDead = false;
     iceCrowDead   = false;
 }