void OnSceneGUI()
        {
            curve           = target as AdvancedCurve;
            handleTransform = curve.transform;
            handleRotation  = Tools.pivotRotation == PivotRotation.Local
                ? handleTransform.rotation
                : Quaternion.identity;

            Vector3 p0 = ShowPoint(0);

            for (int i = 1; i < curve.ControlPointCount; i += 3)
            {
                Vector3 p1 = ShowPoint(i);
                Vector3 p2 = ShowPoint(i + 1);
                Vector3 p3 = ShowPoint(i + 2);

                Handles.color = Color.gray;
                Handles.DrawLine(p0, p1);
                Handles.DrawLine(p2, p3);

                Handles.DrawBezier(p0, p3, p1, p2, Color.white, null, 2f);
                p0 = p3;
            }

            ShowDirections();
        }
        public override void OnInspectorGUI()
        {
            curve = target as AdvancedCurve;
            EditorGUI.BeginChangeCheck();
            bool loop = EditorGUILayout.Toggle("Loop", curve.Loop);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(curve, "Toggle Loop");
                EditorUtility.SetDirty(curve);
                curve.Loop = loop;
            }

            if (selectedIndex >= 0 && selectedIndex < curve.ControlPointCount)
            {
                DrawSelectedPointInspector();
            }

            if (GUILayout.Button("Add Curve"))
            {
                Undo.RecordObject(curve, "Add Curve");
                curve.AddCurve();
                EditorUtility.SetDirty(curve);
            }
        }