public static FastCgiNetworkConnector GetConnector(uint listenerTag) { FastCgiNetworkConnector connector = null; lock (connectorsLock) { connectors.TryGetValue(listenerTag, out connector); } return(connector); }
public void acceptCallback(IAsyncResult ar) { GeneralSocket listener = (GeneralSocket)ar.AsyncState; Socket client = null; try { client = listener.EndAccept(ar); } catch (ObjectDisposedException) { //socket has been closed in Shutdown method } if (client != null) { listener.BeginAccept(accept, listener); // Additional code to read data goes here. FastCgiNetworkConnector connector = new FastCgiNetworkConnector(client, this); connector.Disconnected += OnDisconnect; connector.Receive(); } }
public void acceptCallback (IAsyncResult ar) { GeneralSocket listener = (GeneralSocket)ar.AsyncState; Socket client=null; try { client = listener.EndAccept (ar); } catch (ObjectDisposedException) { //socket has been closed in Shutdown method } if (client != null) { listener.BeginAccept (accept, listener); // Additional code to read data goes here. FastCgiNetworkConnector connector = new FastCgiNetworkConnector (client, this); connector.UseThreadPool = useThreadPool; connector.Disconnected += OnDisconnect; connector.Receive (); } }
public void Shutdown() { listener.Close(); FastCgiNetworkConnector.ShutdownAll(); }
protected void OnDisconnect(object sender, EventArgs args) { FastCgiNetworkConnector connector = sender as FastCgiNetworkConnector; connector.Dispose(); }