Beispiel #1
0
        private NvGPUCoolerSettings GetCoolerSettings()
        {
            NvGPUCoolerSettings settings = new NvGPUCoolerSettings();

            settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER;
            settings.Cooler  = new NvCooler[NVAPI.MAX_COOLER_PER_GPU];
            if (!(NVAPI.NvAPI_GPU_GetCoolerSettings != null &&
                  NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0,
                                                    ref settings) == NvStatus.OK))
            {
                settings.Count = 0;
            }
            return(settings);
        }
Beispiel #2
0
        private NvGPUThermalSettings GetThermalSettings()
        {
            NvGPUThermalSettings settings = new NvGPUThermalSettings();

            settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER;
            settings.Count   = NVAPI.MAX_THERMAL_SENSORS_PER_GPU;
            settings.Sensor  = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU];
            if (!(NVAPI.NvAPI_GPU_GetThermalSettings != null &&
                  NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL,
                                                     ref settings) == NvStatus.OK))
            {
                settings.Count = 0;
            }
            return(settings);
        }
Beispiel #3
0
        private NvFanCoolersStatus GetFanCoolersStatus()
        {
            var coolers = new NvFanCoolersStatus();

            coolers.Version = NVAPI.GPU_FAN_COOLERS_STATUS_VER;
            coolers.Items   =
                new NvFanCoolersStatusItem[NVAPI.MAX_FAN_COOLERS_STATUS_ITEMS];

            if (!(NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus != null &&
                  NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus(handle, ref coolers)
                  == NvStatus.OK))
            {
                coolers.Count = 0;
            }
            return(coolers);
        }
Beispiel #4
0
        public override string GetReport()
        {
            StringBuilder r = new StringBuilder();

            r.AppendLine("Nvidia GPU");
            r.AppendLine();

            r.AppendFormat("Name: {0}{1}", name, Environment.NewLine);
            r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine);

            if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null)
            {
                NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion();
                driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER;
                if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value,
                                                        ref driverVersion) == NvStatus.OK)
                {
                    r.Append("Driver Version: ");
                    r.Append(driverVersion.DriverVersion / 100);
                    r.Append(".");
                    r.Append((driverVersion.DriverVersion % 100).ToString("00",
                                                                          CultureInfo.InvariantCulture));
                    r.AppendLine();
                    r.Append("Driver Branch: ");
                    r.AppendLine(driverVersion.BuildBranch);
                }
            }
            r.AppendLine();

            if (NVAPI.NvAPI_GPU_GetPCIIdentifiers != null)
            {
                uint deviceId, subSystemId, revisionId, extDeviceId;

                NvStatus status = NVAPI.NvAPI_GPU_GetPCIIdentifiers(handle,
                                                                    out deviceId, out subSystemId, out revisionId, out extDeviceId);

                if (status == NvStatus.OK)
                {
                    r.Append("DeviceID: 0x");
                    r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture));
                    r.Append("SubSystemID: 0x");
                    r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture));
                    r.Append("RevisionID: 0x");
                    r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture));
                    r.Append("ExtDeviceID: 0x");
                    r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture));
                    r.AppendLine();
                }
            }

            if (NVAPI.NvAPI_GPU_GetThermalSettings != null)
            {
                NvGPUThermalSettings settings = new NvGPUThermalSettings();
                settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER;
                settings.Count   = NVAPI.MAX_THERMAL_SENSORS_PER_GPU;
                settings.Sensor  = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU];

                NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle,
                                                                     (int)NvThermalTarget.ALL, ref settings);

                r.AppendLine("Thermal Settings");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < settings.Count; i++)
                    {
                        r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i,
                                       settings.Sensor[i].Controller, Environment.NewLine);
                        r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i,
                                       settings.Sensor[i].DefaultMinTemp, Environment.NewLine);
                        r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i,
                                       settings.Sensor[i].DefaultMaxTemp, Environment.NewLine);
                        r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i,
                                       settings.Sensor[i].CurrentTemp, Environment.NewLine);
                        r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i,
                                       settings.Sensor[i].Target, Environment.NewLine);
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_GetAllClocks != null)
            {
                NvClocks allClocks = new NvClocks();
                allClocks.Version = NVAPI.GPU_CLOCKS_VER;
                allClocks.Clock   = new uint[NVAPI.MAX_CLOCKS_PER_GPU];
                NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks);

                r.AppendLine("Clocks");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < allClocks.Clock.Length; i++)
                    {
                        if (allClocks.Clock[i] > 0)
                        {
                            r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i],
                                           Environment.NewLine);
                        }
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_GetTachReading != null)
            {
                int      tachValue;
                NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue);

                r.AppendLine("Tachometer");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine);
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx != null)
            {
                var info = new NvDynamicPstatesInfoEx();
                info.Version            = NVAPI.GPU_DYNAMIC_PSTATES_INFO_EX_VER;
                info.UtilizationDomains =
                    new NvUtilizationDomainEx[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS];
                var status = NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx(handle, ref info);

                r.AppendLine("Utilization Domains Ex");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < info.UtilizationDomains.Length; i++)
                    {
                        if (info.UtilizationDomains[i].Present)
                        {
                            r.AppendFormat(" Percentage[{0}]: {1}{2}", i,
                                           info.UtilizationDomains[i].Percentage, Environment.NewLine);
                        }
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfo != null)
            {
                var info = new NvDynamicPstatesInfo();
                info.Version            = NVAPI.GPU_DYNAMIC_PSTATES_INFO_VER;
                info.UtilizationDomains =
                    new NvUtilizationDomain[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS];
                var status = NVAPI.NvAPI_GPU_GetDynamicPstatesInfo(handle, ref info);

                r.AppendLine("Utilization Domains");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < info.UtilizationDomains.Length; i++)
                    {
                        if (info.UtilizationDomains[i].Present)
                        {
                            r.AppendFormat(" Percentage[{0}]: {1}{2}", i,
                                           info.UtilizationDomains[i].Percentage, Environment.NewLine);
                        }
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_GetCoolerSettings != null)
            {
                NvGPUCoolerSettings settings = new NvGPUCoolerSettings();
                settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER;
                settings.Cooler  = new NvCooler[NVAPI.MAX_COOLER_PER_GPU];
                NvStatus status =
                    NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings);

                r.AppendLine("Cooler Settings");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < settings.Count; i++)
                    {
                        r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i,
                                       settings.Cooler[i].Type, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i,
                                       settings.Cooler[i].Controller, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i,
                                       settings.Cooler[i].DefaultMin, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i,
                                       settings.Cooler[i].DefaultMax, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i,
                                       settings.Cooler[i].CurrentMin, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i,
                                       settings.Cooler[i].CurrentMax, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i,
                                       settings.Cooler[i].CurrentLevel, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i,
                                       settings.Cooler[i].DefaultPolicy, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i,
                                       settings.Cooler[i].CurrentPolicy, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i,
                                       settings.Cooler[i].Target, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i,
                                       settings.Cooler[i].ControlType, Environment.NewLine);
                        r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i,
                                       settings.Cooler[i].Active, Environment.NewLine);
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GetDisplayDriverMemoryInfo != null &&
                displayHandle.HasValue)
            {
                NvDisplayDriverMemoryInfo memoryInfo = new NvDisplayDriverMemoryInfo();
                memoryInfo.Version = NVAPI.DISPLAY_DRIVER_MEMORY_INFO_VER;
                memoryInfo.Values  = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
                NvStatus status = NVAPI.NvAPI_GetDisplayDriverMemoryInfo(
                    displayHandle.Value, ref memoryInfo);

                r.AppendLine("Memory Info");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < memoryInfo.Values.Length; i++)
                    {
                        r.AppendFormat(" Value[{0}]: {1}{2}", i,
                                       memoryInfo.Values[i], Environment.NewLine);
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            if (NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus != null)
            {
                var coolers = new NvFanCoolersStatus();
                coolers.Version = NVAPI.GPU_FAN_COOLERS_STATUS_VER;
                coolers.Items   =
                    new NvFanCoolersStatusItem[NVAPI.MAX_FAN_COOLERS_STATUS_ITEMS];

                var status = NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus(handle, ref coolers);

                r.AppendLine("Fan Coolers Status");
                r.AppendLine();
                if (status == NvStatus.OK)
                {
                    for (int i = 0; i < coolers.Count; i++)
                    {
                        r.AppendFormat(" Items[{0}].Type: {1}{2}", i,
                                       coolers.Items[i].Type, Environment.NewLine);
                        r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}", i,
                                       coolers.Items[i].CurrentRpm, Environment.NewLine);
                        r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}", i,
                                       coolers.Items[i].CurrentMinLevel, Environment.NewLine);
                        r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}", i,
                                       coolers.Items[i].CurrentMaxLevel, Environment.NewLine);
                        r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}", i,
                                       coolers.Items[i].CurrentLevel, Environment.NewLine);
                    }
                }
                else
                {
                    r.Append(" Status: ");
                    r.AppendLine(status.ToString());
                }
                r.AppendLine();
            }

            return(r.ToString());
        }
Beispiel #5
0
        public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle,
                         NvDisplayHandle?displayHandle, ISettings settings)
            : base(GetName(handle), new Identifier("nvidiagpu",
                                                   adapterIndex.ToString(CultureInfo.InvariantCulture)), settings)
        {
            this.adapterIndex  = adapterIndex;
            this.handle        = handle;
            this.displayHandle = displayHandle;

            NvGPUThermalSettings thermalSettings = GetThermalSettings();

            temperatures = new Sensor[thermalSettings.Count];
            for (int i = 0; i < temperatures.Length; i++)
            {
                NvSensor sensor = thermalSettings.Sensor[i];
                string   name;
                switch (sensor.Target)
                {
                case NvThermalTarget.BOARD: name = "GPU Board"; break;

                case NvThermalTarget.GPU: name = "GPU Core"; break;

                case NvThermalTarget.MEMORY: name = "GPU Memory"; break;

                case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break;

                case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break;

                default: name = "GPU"; break;
                }
                temperatures[i] = new Sensor(name, i, SensorType.Temperature, this,
                                             new ParameterDescription[0], settings);
                ActivateSensor(temperatures[i]);
            }

            fan = new Sensor("GPU", 0, SensorType.Fan, this, settings);

            clocks    = new Sensor[3];
            clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
            clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
            clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings);
            for (int i = 0; i < clocks.Length; i++)
            {
                ActivateSensor(clocks[i]);
            }

            loads       = new Sensor[4];
            loads[0]    = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
            loads[1]    = new Sensor("GPU Frame Buffer", 1, SensorType.Load, this, settings);
            loads[2]    = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings);
            loads[3]    = new Sensor("GPU Bus Interface", 3, SensorType.Load, this, settings);
            memoryLoad  = new Sensor("GPU Memory", 4, SensorType.Load, this, settings);
            memoryFree  = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings);
            memoryUsed  = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings);
            memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings);
            control     = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);

            NvGPUCoolerSettings coolerSettings = GetCoolerSettings();

            if (coolerSettings.Count > 0)
            {
                fanControl = new Control(control, settings,
                                         coolerSettings.Cooler[0].DefaultMin,
                                         coolerSettings.Cooler[0].DefaultMax);
                fanControl.ControlModeChanged          += ControlModeChanged;
                fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged;
                ControlModeChanged(fanControl);
                control.Control = fanControl;
            }

            if (NVML.IsInitialized)
            {
                if (NVAPI.NvAPI_GPU_GetBusId != null &&
                    NVAPI.NvAPI_GPU_GetBusId(handle, out uint busId) == NvStatus.OK)
                {
                    if (NVML.NvmlDeviceGetHandleByPciBusId != null &&
                        NVML.NvmlDeviceGetHandleByPciBusId(
                            "0000:" + busId.ToString("X2") + ":00.0", out var result)
                        == NVML.NvmlReturn.Success)
                    {
                        device           = result;
                        power            = new Sensor("GPU Power", 0, SensorType.Power, this, settings);
                        pcieThroughputRx = new Sensor("GPU PCIE Rx", 0,
                                                      SensorType.Throughput, this, settings);
                        pcieThroughputTx = new Sensor("GPU PCIE Tx", 1,
                                                      SensorType.Throughput, this, settings);
                    }
                }
            }

            Update();
        }
Beispiel #6
0
        public override void Update()
        {
            NvGPUThermalSettings settings = GetThermalSettings();

            foreach (Sensor sensor in temperatures)
            {
                sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
            }

            bool tachReadingOk = false;

            if (NVAPI.NvAPI_GPU_GetTachReading != null &&
                NVAPI.NvAPI_GPU_GetTachReading(handle, out int fanValue) == NvStatus.OK)
            {
                fan.Value = fanValue;
                ActivateSensor(fan);
                tachReadingOk = true;
            }

            uint[] values = GetClocks();
            if (values != null)
            {
                clocks[1].Value = 0.001f * values[8];
                if (values[30] != 0)
                {
                    clocks[0].Value = 0.0005f * values[30];
                    clocks[2].Value = 0.001f * values[30];
                }
                else
                {
                    clocks[0].Value = 0.001f * values[0];
                    clocks[2].Value = 0.001f * values[14];
                }
            }

            var infoEx = new NvDynamicPstatesInfoEx();

            infoEx.Version            = NVAPI.GPU_DYNAMIC_PSTATES_INFO_EX_VER;
            infoEx.UtilizationDomains =
                new NvUtilizationDomainEx[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS];
            if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx != null &&
                NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx(handle, ref infoEx) == NvStatus.OK)
            {
                for (int i = 0; i < loads.Length; i++)
                {
                    if (infoEx.UtilizationDomains[i].Present)
                    {
                        loads[i].Value = infoEx.UtilizationDomains[i].Percentage;
                        ActivateSensor(loads[i]);
                    }
                }
            }
            else
            {
                var info = new NvDynamicPstatesInfo();
                info.Version            = NVAPI.GPU_DYNAMIC_PSTATES_INFO_VER;
                info.UtilizationDomains =
                    new NvUtilizationDomain[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS];
                if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfo != null &&
                    NVAPI.NvAPI_GPU_GetDynamicPstatesInfo(handle, ref info) == NvStatus.OK)
                {
                    for (int i = 0; i < loads.Length; i++)
                    {
                        if (info.UtilizationDomains[i].Present)
                        {
                            loads[i].Value = info.UtilizationDomains[i].Percentage;
                            ActivateSensor(loads[i]);
                        }
                    }
                }
            }

            var coolerSettings   = GetCoolerSettings();
            var coolerSettingsOk = false;

            if (coolerSettings.Count > 0)
            {
                control.Value = coolerSettings.Cooler[0].CurrentLevel;
                ActivateSensor(control);
                coolerSettingsOk = true;
            }

            if (!tachReadingOk || !coolerSettingsOk)
            {
                var coolersStatus = GetFanCoolersStatus();
                if (coolersStatus.Count > 0)
                {
                    if (!coolerSettingsOk)
                    {
                        control.Value = coolersStatus.Items[0].CurrentLevel;
                        ActivateSensor(control);
                        coolerSettingsOk = true;
                    }
                    if (!tachReadingOk)
                    {
                        fan.Value = coolersStatus.Items[0].CurrentRpm;
                        ActivateSensor(fan);
                        tachReadingOk = true;
                    }
                }
            }

            NvDisplayDriverMemoryInfo memoryInfo = new NvDisplayDriverMemoryInfo();

            memoryInfo.Version = NVAPI.DISPLAY_DRIVER_MEMORY_INFO_VER;
            memoryInfo.Values  = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
            if (NVAPI.NvAPI_GetDisplayDriverMemoryInfo != null && displayHandle.HasValue &&
                NVAPI.NvAPI_GetDisplayDriverMemoryInfo(displayHandle.Value, ref memoryInfo) ==
                NvStatus.OK)
            {
                uint  totalMemory = memoryInfo.Values[0];
                uint  freeMemory  = memoryInfo.Values[4];
                float usedMemory  = Math.Max(totalMemory - freeMemory, 0);
                memoryFree.Value  = (float)freeMemory / 1024;
                memoryAvail.Value = (float)totalMemory / 1024;
                memoryUsed.Value  = usedMemory / 1024;
                memoryLoad.Value  = 100f * usedMemory / totalMemory;
                ActivateSensor(memoryAvail);
                ActivateSensor(memoryUsed);
                ActivateSensor(memoryFree);
                ActivateSensor(memoryLoad);
            }

            if (power != null)
            {
                if (NVML.NvmlDeviceGetPowerUsage(device.Value, out int powerValue)
                    == NVML.NvmlReturn.Success)
                {
                    power.Value = powerValue * 0.001f;
                    ActivateSensor(power);
                }
            }

            if (pcieThroughputRx != null)
            {
                if (NVML.NvmlDeviceGetPcieThroughput(device.Value,
                                                     NVML.NvmlPcieUtilCounter.RxBytes, out uint value)
                    == NVML.NvmlReturn.Success)
                {
                    pcieThroughputRx.Value = value * (1.0f / 0x400);
                    ActivateSensor(pcieThroughputRx);
                }
            }

            if (pcieThroughputTx != null)
            {
                if (NVML.NvmlDeviceGetPcieThroughput(device.Value,
                                                     NVML.NvmlPcieUtilCounter.TxBytes, out uint value)
                    == NVML.NvmlReturn.Success)
                {
                    pcieThroughputTx.Value = value * (1.0f / 0x400);
                    ActivateSensor(pcieThroughputTx);
                }
            }
        }
Beispiel #7
0
        public NvidiaGroup(ISettings settings)
        {
            if (!NVAPI.IsAvailable)
            {
                return;
            }

            report.AppendLine("NVAPI");
            report.AppendLine();

            string version;

            if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK)
            {
                report.Append(" Version: ");
                report.AppendLine(version);
            }

            NvPhysicalGpuHandle[] handles =
                new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
            int count;

            if (NVAPI.NvAPI_EnumPhysicalGPUs == null)
            {
                report.AppendLine(" Error: NvAPI_EnumPhysicalGPUs not available");
                report.AppendLine();
                return;
            }
            else
            {
                NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
                if (status != NvStatus.OK)
                {
                    report.AppendLine(" Status: " + status);
                    report.AppendLine();
                    return;
                }
            }

            var result = NVML.NvmlInit();

            report.AppendLine();
            report.AppendLine("NVML");
            report.AppendLine();
            report.AppendLine(" Status: " + result);
            report.AppendLine();

            IDictionary <NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
                new Dictionary <NvPhysicalGpuHandle, NvDisplayHandle>();

            if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
                NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null)
            {
                NvStatus status = NvStatus.OK;
                int      i      = 0;
                while (status == NvStatus.OK)
                {
                    NvDisplayHandle displayHandle = new NvDisplayHandle();
                    status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
                    i++;

                    if (status == NvStatus.OK)
                    {
                        NvPhysicalGpuHandle[] handlesFromDisplay =
                            new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
                        uint countFromDisplay;
                        if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
                                                                   handlesFromDisplay, out countFromDisplay) == NvStatus.OK)
                        {
                            for (int j = 0; j < countFromDisplay; j++)
                            {
                                if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
                                {
                                    displayHandles.Add(handlesFromDisplay[j], displayHandle);
                                }
                            }
                        }
                    }
                }
            }

            report.Append("Number of GPUs: ");
            report.AppendLine(count.ToString(CultureInfo.InvariantCulture));

            for (int i = 0; i < count; i++)
            {
                NvDisplayHandle displayHandle;
                displayHandles.TryGetValue(handles[i], out displayHandle);
                hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
            }

            report.AppendLine();
        }