private void MoveToGlobals(object userdata) { SkillVariable fsmVariable = userdata as SkillVariable; if (fsmVariable != null && fsmVariable.NamedVar != null) { if (SkillVariables.get_GlobalVariables().Contains(fsmVariable.Name)) { NamedVariable variable = SkillVariables.get_GlobalVariables().GetVariable(fsmVariable.Name); if (variable.get_VariableType() != fsmVariable.NamedVar.get_VariableType()) { Dialogs.OkDialog(Strings.get_Dialog_Make_Global_Variable(), Strings.get_VariableManager_MoveToGlobals_Warning()); return; } if (Dialogs.YesNoDialog(Strings.get_Dialog_Make_Global_Variable(), Strings.get_VariableManager_MoveToGlobals_Confirm())) { this.RemoveLocalVariable(fsmVariable); return; } } else { if (Dialogs.AreYouSure(Strings.get_Dialog_Make_Global_Variable())) { SkillVariable.AddVariable(SkillVariables.get_GlobalVariables(), fsmVariable.NamedVar.Clone()); this.RemoveLocalVariable(fsmVariable); } } } }
public static void UnlockFSM(Skill fsm) { fsm.Unlock(SkillEditorGUILayout.Md5Sum(SkillEditorGUILayout.password)); if (fsm.get_Locked()) { Dialogs.OkDialog(Strings.get_ProductName(), Strings.get_Dialog_UnlockFSM_Wrong_Password()); return; } SkillEditor.SetFsmDirty(fsm, false, false, true); }
public static void Export() { AssetDatabase.Refresh(); SkillEditor.SaveGlobals(); AssetDatabase.CopyAsset(AssetDatabase.GetAssetPath(PlayMakerGlobals.get_Instance()), "Assets/PlaymakerGlobals_EXPORTED.asset"); AssetDatabase.Refresh(); string text = EditorUtility.SaveFilePanel(Strings.get_Dialog_Export_Globals(), "", "PlayMakerGlobals.unitypackage", "unitypackage"); if (text.get_Length() == 0) { return; } AssetDatabase.ExportPackage("Assets/PlaymakerGlobals_EXPORTED.asset", text); AssetDatabase.DeleteAsset("Assets/PlaymakerGlobals_EXPORTED.asset"); AssetDatabase.Refresh(); Dialogs.OkDialog(Strings.get_Labels_Use_Import_Globals_()); }
private static void MoveToLocal(object userdata) { NamedVariable namedVariable = userdata as NamedVariable; if (namedVariable != null && SkillEditor.SelectedFsm != null) { SkillVariables variables = SkillEditor.SelectedFsm.get_Variables(); if (variables.Contains(namedVariable.get_Name())) { Dialogs.OkDialog(Strings.get_Dialog_Make_Local_Variable(), Strings.get_Dialog_Error_Variable_with_same_name_already_exists()); return; } SkillVariable.AddVariable(variables, namedVariable.Clone()); SkillEditor.SelectedFsm.Reinitialize(); SkillEditor.SetFsmDirty(); SkillEditor.VariableManager.Reset(); SkillEditor.RepaintAll(); } }
private void PerformDrop(Object obj) { string text = this.ValidateDrop(obj); if (!string.IsNullOrEmpty(text)) { Dialogs.OkDialog(text); return; } string name = this.MakeVariableNameUnique(obj.get_name()); SkillVariable fsmVariable = this.AddVariable(12, name, true); fsmVariable.TypeName = obj.GetType().ToString(); fsmVariable.ObjectType = obj.GetType(); fsmVariable.ObjectValue = obj; fsmVariable.UpdateVariableValue(); this.SetDirty(true); this.BuildFsmVariableList(false); this.SelectVariable(name); GUIUtility.ExitGUI(); }
private static void DoImport() { EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.update, new EditorApplication.CallbackFunction(GlobalsAsset.DoImport)); Debug.Log(Strings.get_Label_Importing_Globals_()); PlayMakerGlobals[] array = (PlayMakerGlobals[])Resources.FindObjectsOfTypeAll(typeof(PlayMakerGlobals)); if (array.Length == 1) { Dialogs.OkDialog(Strings.get_Dialog_No_Globals_to_import()); return; } string text = ""; PlayMakerGlobals[] array2 = array; for (int i = 0; i < array2.Length; i++) { PlayMakerGlobals playMakerGlobals = array2[i]; if (playMakerGlobals != GlobalsAsset.projectGlobals) { Debug.Log(Strings.get_Label_Importing_() + AssetDatabase.GetAssetPath(playMakerGlobals)); text += SkillBuilder.MergeGlobals(playMakerGlobals, GlobalsAsset.projectGlobals); } } if (!string.IsNullOrEmpty(text)) { Dialogs.OkDialog(Strings.get_Dialog_ImportGlobals_Error() + Environment.get_NewLine() + text); } PlayMakerGlobals[] array3 = array; for (int j = 0; j < array3.Length; j++) { PlayMakerGlobals playMakerGlobals2 = array3[j]; if (playMakerGlobals2 != GlobalsAsset.projectGlobals) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(playMakerGlobals2)); } } SkillEditor.SaveGlobals(); }
public static void MissingAction(string actionName) { Dialogs.OkDialog(Strings.get_Dialogs_Missing_Action(), actionName); }
public static void OkDialog(string message) { Dialogs.OkDialog(Strings.get_ProductName(), message); }