void SetPlayerProperty() { if (customPropertyValue == null) { LogError("customPropertyValue is null "); Fsm.Event(failureEvent); return; } _player = player.GetPlayer(this); if (_player != null) { if (!_player.Equals(PhotonNetwork.LocalPlayer) && !PhotonNetwork.IsMasterClient) { LogError("setting a player custom property different from your LocalPlayer is not allowed, unless you are the current MasterClient"); Fsm.Event(failureEvent); } else { ExitGames.Client.Photon.Hashtable _prop = new ExitGames.Client.Photon.Hashtable(); //Log(" set key "+customPropertyKey.Value+"="+ PlayMakerUtils.GetValueFromFsmVar(this.Fsm,customPropertyValue)); _prop[customPropertyKey.Value] = PlayMakerUtils.GetValueFromFsmVar(this.Fsm, customPropertyValue); _player.SetCustomProperties(_prop); Fsm.Event(successEvent); } } else { LogError("Player reference is null"); Fsm.Event(failureEvent); } }
void ExecuteAction() { if (remoteEvent.Name == "") { return; } if (PlayMakerPhotonProxy.Instance == null) { Debug.LogError("PlayMakerPhotonProxy is missing in the scene"); return; } _player = player.GetPlayer(this); if (_player == null) { return; } if (!stringData.IsNone && stringData.Value != "") { PlayMakerPhotonProxy.Instance.PhotonRpcFsmBroadcastEventWithString(_player, remoteEvent.Name, stringData.Value); } else { PlayMakerPhotonProxy.Instance.PhotonRpcBroadcastFsmEvent(_player, remoteEvent.Name); } }
void ExecuteAction() { _player = player.GetPlayer(this); _result = false; if (_player == null) { LogError("Player reference is null"); } else { if (!PhotonNetwork.IsMasterClient) { LogError("Operation can only be done on the current MasterClient"); } else { _result = PhotonNetwork.SetMasterClient(_player); } if (!_result) { LogError("Operation Failed"); } } if (!result.IsNone) { result.Value = _result; } Fsm.Event(_result ? successEvent : errorEvent); }
void ExecuteAction() { if (!PhotonNetwork.InRoom) { LogError("Operation only allowed when inside a room"); Fsm.Event(failureEvent); return; } _player = player.GetPlayer(this); if (_player != null) { if (!_player.Equals(PhotonNetwork.LocalPlayer) && !PhotonNetwork.IsMasterClient) { LogError("Removing a player's Buffered RPC different then your LocalPlayer is not allowed, unless you are the current MasterClient"); Fsm.Event(failureEvent); } else { PhotonNetwork.RemoveRPCs(_player); Fsm.Event(successEvent); } } else { LogError("Player reference is null"); Fsm.Event(failureEvent); } }
public override void OnEnter() { bool _result = PhotonNetwork.CloseConnection(player.GetPlayer(this)); if (!result.IsNone) { result.Value = _result; } Fsm.Event(_result ? willProceed : willNotProceed); Finish(); }
void ExecuteAction() { _player = player.GetPlayer(this); if (_player == null) { return; } if (!nickname.IsNone) { nickname.Value = _player.NickName; } if (!actorNumber.IsNone) { actorNumber.Value = _player.ActorNumber; } if (!userId.IsNone) { userId.Value = _player.UserId; } if (!isInactive.IsNone) { isInactive.Value = _player.IsInactive; } if (!isLocal.IsNone) { isLocal.Value = _player.IsLocal; } if (!isMasterClient.IsNone) { isMasterClient.Value = _player.IsMasterClient; } customPropertiesValues = new FsmString[customPropertyKeys.Length]; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (_player.CustomProperties.ContainsKey(key.Value) && !customPropertiesValues[i].IsNone) { customPropertiesValues[i] = (string)_player.CustomProperties[key.Value]; } i++; } }
void ExecuteAction() { if (remoteEvent.Name == "") { return; } if (PlayMakerPhotonProxy.Instance == null) { Debug.LogError("PlayMakerPhotonProxy is missing in the scene"); return; } _player = player.GetPlayer(this); if (_player == null) { return; } foreach (PhotonView photonView in PhotonNetwork.PhotonViewCollection) { if (photonView.Owner == _player) { PlayMakerPhotonGameObjectProxy _playerGameObjectProxy = photonView.gameObject.GetComponent <PlayMakerPhotonGameObjectProxy>(); if (_playerGameObjectProxy != null) { if (!stringData.IsNone && stringData.Value != "") { _playerGameObjectProxy.PhotonRpcFsmBroadcastEventWithString(_player, remoteEvent.Name, stringData.Value); } else { _playerGameObjectProxy.PhotonRpcBroadcastFsmEvent(_player, remoteEvent.Name); } } } } }
void ExecuteAction() { _player = player.GetPlayer(this); if (_player != null) { if (!_player.Equals(PhotonNetwork.LocalPlayer) && !PhotonNetwork.IsMasterClient) { LogError("Destroying a player different from your LocalPlayer is not allowed, unless you are the current MasterClient"); Fsm.Event(failureEvent); } else { PhotonNetwork.DestroyPlayerObjects(_player); Fsm.Event(successEvent); } } else { LogError("Player reference is null"); Fsm.Event(failureEvent); } }