Beispiel #1
0
        public override void Reset()
        {
            base.Reset();

            template = new FsmGameObjectName {
                from = FsmGameObjectName.FromType.String
            };

            spawnName = new FsmString {
                UseVariable = true
            };
            spawnToParent = new FsmGameObject {
                UseVariable = true
            };
            spawnPosition = new FsmVector3 {
                UseVariable = true
            };
            spawnRotation = new FsmVector3 {
                UseVariable = true
            };

            spawnParamNames   = new FsmString[0];
            spawnParamObjects = new FsmVar[0];

            spawnOutput = null;
        }